十五年后,FromSoftware的机甲游戏《Chromehounds》重新上线。
FromSoft's singular mech game Chromehounds is back online

原始链接: https://www.readonlymemo.com/interview-15-years-after-the-servers-shut-down-fromsofts-singular-mech-game-chromehounds-is-back-online/

顽固的粉丝们复活了FromSoftware被低估的机甲游戏《Chromehounds》,使其能够在2010年之后首次进行6v6多人战斗。在modder ImagineBeingAtComputers的带领下,OpenCOMBAS项目利用调试版本和Xenia Canary Netplay模拟器重建了游戏的简易服务器。这使得玩家能够进行“自由战斗”,并可以使用完全可定制的机甲。 《Chromehounds》因其基于团队的PvP、需要协作的非对称角色以及语音聊天的创新运用而独树一帜。最初的目标是模拟服务器停机以进行自由战斗,但最近模拟器的进步加快了项目进度。团队目前正在努力恢复“Neroimus War”服务器,该服务器负责管理统计数据、派系人口和战争状态。虽然基于范围的语音聊天是一个“远期目标”,但社区正专注于稳定自由战斗并建立战争服务器。《Chromehounds》的复兴努力使老玩家们重聚,并让他们回到了游戏的辉煌时期。

Hacker News discusses the revival of FromSoftware's mech game, Chromehounds. Users reminisce about its unique team-based gameplay and factions. Comparisons are made to MechWarrior Online (MWO), highlighting its extensive mech customization and large-scale battles, though some feel MWO lost its way after beta. Alternatives like MechWarrior 5 and the turn-based Battletech are mentioned. Discussion pivots to the netcode challenges inherent in fast-paced mech combat, especially regarding latency. Armored Core and Titanfall are cited as defining examples of the genre, praised for their speed, customization, and combined-arms elements. The revival of Chromehounds sparks conversations about the importance of in-game communication and the potential for Discord integration to recreate the original experience, while addressing the problem of cheating. Users express hope for a Chromehounds sequel or remake, with some citing M.A.V. as their own take on the genre. Finally, Virtual On is mentioned as the peak of mech combat, with its unique dash mechanics.

原文

[Chromehounds lobby]

Me: [chanting] mechs, mechs-

Other pilots: Mechs, MECHS

Mechanic: [pounding her toolbox] MECHS, MECHS, MECHS!

Hello! Apologies for the late issue, but this story came together last minute, on account of capital-L Life, and also because the subject is developing fast. Hopefully it's worth the wait! I've got an exclusive interview for you on a shit-hot community project to resurrect a FromSoftware game that was criminally underappreciated in its day. I mean, that's practically all FromSoftware games, but this one was just born in the wrong time and place — I think it would be a substantial hit on Steam in the year 2025.

But I'm getting ahead of myself, while also being behind. So let's jump right into it! It's big stompy robot time.


The Big One

1. Bringing back the FromSoftware mech game that was a decade ahead of its time

On Wednesday, Resetera member wwm0nkey posted a thread I've been waiting to see for years: "Fans are working to bring From Software's ChromeHounds back online." But the news is actually even better than that: they've already succeeded. For the first time since Sega shut down the servers in 2010, FromSoftware's most inspired mech game is playable again, with a small group of diehard fans currently battling it out in up to 6v6 multiplayer matches.

The tl;dr on Chromehounds: it's a team-based, PvP mech game with customizable machines and unique asymmetrical roles that demanded true collaboration to succeed. Heavy mechs too slow to maneuver around the battlefield had to sit on the backlines, firing off artillery shots at the direction of the frontline troops. Commanders held squads together, dishing out information and orders. Capturing communication towers was the only way to keep comms open, and their limited range meant pushing into enemy territory likely meant intense, high risk radio silence. Battles fed into a meta-level conflict between warring nations, with enough wins for one side eventually resulting in conquest of a capital city and a reset of the whole war. This video from YouTube channel Save Data breaks it all down in more detail, and what made it so unique at the time — which honestly still applies today.

Chromehounds was, of course, never big, but the players who loved it really loved it. What I found most fascinating about it (from a distance, because it never made it off my "I should try that sometime" list in the Xbox 360 era) was how battles hinged on the implementation of voice chat, which was still novel and exciting on consoles then. Everyone was guaranteed to have that dinky 360 headset, but few games treated communication as a malleable mechanic. Empowering certain players to distribute information and drawing stark boundaries between where you could and couldn't reach your team flooded the tactical playspace with so many possibilities even before you got to customizing mechs or outshooting your enemies.

There was a beautiful but brief window after the launch of the Xbox 360 in late 2005 when developers were experimenting with these sorts of voice chat ideas, and of course FromSoftware would come up with a fascinating (and underappreciated) game built around it. Two years after Chromehounds came out, Microsoft effectively made games like it extinct by releasing Party Chat, which allowed everyone to skip out on public chat and talk only with their friends.

While the situation is much the same now, with most of us sequestered in private Discords whenever we play, I think the success of games like Phasmophobia and Lethal Company — and the audience for games on PC now being bigger and more varied than ever — shows that people will hop in public voice for a compelling enough idea. Likewise, the diehards who truly love Chromehounds will, to this day, jump through the hackiest set of hoops imaginable for a chance to experience its magic once again.

"I'm glad people trusted me, because I don't know if I would've quite trusted me up to that point. 'Hey, this 15-year-old game is running; all you have to do is run this EXE that Windows says is bad," jokes ImagineBeingAtComputers, the modder behind Chromehounds' comeback.

ImagineBeingAtComputers set up a Discord server called OpenCOMBAS in 2023 after setting out to try to revive the game and eventually finding a developer debug build. "What this gets us isn't quite clear yet, but it definitely gets us closer," he wrote in the server's announcement channel. Then a year went by. The debug build of the game granted him access to lots of useful information about how Chromehounds worked, but it wasn't the silver bullet it may sound like. In May 2024 he posted in the Discord that he was at an impassable dead end, with no idea how to revive the game's online multiplayer.

In just the last few days, everything's changed. And it's changed so fast that the announcement channel hasn't even yet been updated with the good news. But OpenCOMBAS members trusting enough to download ch_server.exe have found themselves in live matches they didn't dare dream about playing ever again.

"It was really emotional," says IBAC. "It really wasn't something I was mentally prepared for. I started working on this again ... about a month ago, and set a mental roadmap given the current state of [Xbox 360 emulator] Xenia that it was going to be about 5-6 months of work to get things up and running. To have it all happen all at once when I wasn't really ready ... we were in one of the voice channels and suddenly I look and there's like 50 people in the call talking about their own experiences, the Facebook group was talking about it, there were people recording it ... it's been moving at a breakneck place, and it's been really cool to hear so many people turning the clock back 15 years and playing with their friends."

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