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| Wow, Renegade? That's amazing. Enjoyed so many hours of flame tank / stealth tank rushes in that game.
Hope someone takes it to the next level with open source. |
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| dead and back commander, dead and back
I did very much enjoy the Firestorm expansion story line roughly: a rogue AI (CABAL) betraying the world to try and achieve its genocidal master (Kane)'s goals then because you can't operate your army without an AI, you steal the enemy's (non-crazy) AI and turn it evil one particularly memorable cheesy cutscene: https://www.youtube.com/watch?v=qEjtiACglSE
I wonder if Altman played it... |
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| I was always trying to use the god mode and make a subterranean schoolbus in that game. Could never get it to work. Is it because it didn’t have sprites for it, or what? |
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| Yeah. That said, if I were him and I were notified I’d probably publicly claim that wasn’t the case to cut down on abuse! (Not saying that’s what’s going on just saying what I’d do) |
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| Agreed. Internally at companies like this, it's extremely difficult to get something like this approved. This is the result of a lot of meetings, a lot of "no"'s, a lot of legal approvals. |
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| OpenRA did it better :D
If you haven't seen it yet https://www.openra.net/ is worth your time. https://github.com/OpenRA/OpenRA I have many fond memories of playing openra as "LAN" game on the gaming weekends we used to have in a few open source groups I've been in. I can't recommend "saturday gaming" enough, for anyone involved in any foss community, set up a recurring gaming weekend! You get bonus points if you make it mostly or exclusively foss games! |
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| Louis Castle, co-founder of Westwood tells it a bit differently [0]. From memory after the EA acquisition they stopped doing their edutainment/casual games, which is where they used to nurture their junior developers along with taking on too many major projects because EA gave them the resources to do that. That led to less quality and later Westwood releases (Renegade, Emperor Battle for Dune) suffered.
The podcast also includes details of Westwood's filming setup, which seemed to include motion tracking which would have been interesting in the context of performance capture, but before its time. [0] - https://www.idlethumbs.net/designernotes/episodes/louis-cast... |
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| C&C Generals plays completely different compared to Total Annihilation like games with streaming economy that Spring was built for. I like both subgenres of RTS, but they are very different. |
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| This is very cool. It should be done a lot more often for old games. Whoever pulled this off at EA Games, you did a great thing for art and culture, and chapeau for pulling it off at a big corp. |
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| I love reading the code that these people wrote when i was a kid enjoying the game. Never thought I'd have the opportunity when I was 10 and dreaming of these things haha. |
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| From what I've heard from videos by Microsoft devs on why it was dropped between XP and Vista, the source code is obtuse and very difficult to port/work on. |
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| That would have been Micropolis in 2008, I think (better known as Simcity, the open source release was renamed to be super clear it doesn't include the trademark) |
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| There are loads of .BAK files as well, and diffing them with the actual file gives you some insight on what they were working on. (Like pre and post Counterstrike addon). |
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| A bit off-topic, but I found it very dystopian a few months ago to ask ChatGPT to describe the game in some detail. It refused to, claiming it violated content policy. Chilling. |
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| Curious. Can anyone tell me if it’s windows thing, specific filesystem thing, source control system thing or just a style thing, naming all files and directories in caps? |
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| It came out not long after Windows 95, so it will have supported earlier versions of Windows, which had the 8.3 character all-caps filename limitation. |
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| I guess this is as close to public domain that software can be until the 2070s. Functionally no different to use, but you are not allowed to make any money selling it. |
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| Nice! Now this piece of video game history can be better shared and preserved. Does this repo include the artistic assists, or does it include the code only? |
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| I think this qualifies as art.
char insert_string1[]={"\n\r;\n\r"}; char insert_string2[]={";For some reason, inserting these lines makes it assemble correctly\n\r"}; |
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| Maybe someone can finally make a native Mac version.
It astonishes me that EA leaves obvious money on the table by not taking the 5 mins it would take to recompile it for MacOS. |
I was kind of wishing it was the 1995 DOS version source code!
(also, no Dune 2000)