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原始链接: https://news.ycombinator.com/item?id=43614546
约翰·卡马克关于AI在游戏编程中的评论引发了Hacker News的热烈讨论。核心主题围绕游戏行业的经济挑战展开:不断上升的制作成本与价格上涨不成正比,AI或许能成为一种成本节约的解决方案。 一些人担心AI会导致低质量、易于复制的内容泛滥,这与创意工作的商品化担忧相呼应。这可能会损害熟练专业人士的利益,并使发现高质量游戏变得更加困难。另一些人则认为,AI降低了进入门槛,最终会带来更多样化和创新的内容,尽管内容质量的筛选变得越来越重要。讨论中也提到了音乐和电影行业,更容易获得的工具并不一定意味着更高的产出质量。讨论还涉及到AI既可以教授新的编程技能,最终也可能使编程变得过时,从而引发了对熟练职业未来的担忧。
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Not having no value, but being of less worth to investors and companies to invest in. This is simple fundamental economics, since game prices are not growing as fast as their input costs. For example, I spent $30 for Atari video games in the 1980s and it was a lot less expensive to produce. That game would cost $90 today with inflation.
For a comprehensive breakdown, see https://www.gamesindustry.biz/are-video-games-really-more-ex...
If your costs are increasing and you can't raise your price then your industry is being commoditized, or at least in a real quandary about how to move forward. AI could be a way to slow the huge, up-front costs that go into AAA games and help limit the risk to making new ones.
If this subject interests you, there is a great long-form interview with Matthew Ball on Stratechery: https://stratechery.com/2025/an-interview-with-matthew-ball-...
Anyway, Carmack is right on the money on this one.
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