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原始链接: https://news.ycombinator.com/item?id=43399168

Hacker News用户正在讨论新的Half-Life 2 RTX项目,这是一个免费的mod,利用光线追踪技术彻底改进了游戏的画面。虽然许多人赞赏这项努力,但也有人觉得RTX版本失去了原有的美感,认为灯光过于明亮和偏橙色,削弱了黑暗恐怖的气氛,尤其是在像Ravenholm这样的区域。用户将其比作过度HDR摄影和泛泛的虚幻引擎5的写实风格。 一些评论者指出,原版游戏的灯光设计是基于当时的技术限制,而新的灯光并不总是能改善游戏氛围。人们也担心其在各种显卡上的性能,特别是VRAM限制和帧生成需求。一些使用AMD显卡的用户对Linux上的兼容性表示好奇。尽管技术有所改进,但普遍认为RTX版本牺牲了氛围以换取视觉保真度,有时反而降低了游戏的沉浸感。

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  • 原文
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    Half-Life 2 RTX (steampowered.com)
    40 points by NewHatMatt 1 hour ago | hide | past | favorite | 21 comments










    I know it's a bit silly to criticize something offered for free -- I'm glad it's there for those who want it! -- but I really feel like something of the original aesthetic has been lost in translation here. The before-and-afters aren't always flattering to the new version; everything is glowing orange. Darker atmospheres have become brighter.


    It reminds me of the Alan Parsons quote "Audiophiles don't use their equipment to listen to your music. Audiophiles use your music to listen to their equipment"


    The original aesthetic, including lighting, was made keeping the original limitations in minds. Kind of running old sprite games on LCDs instead of CRTs makes them look jagged.

    So it's different and a tech demo, but I agree it's not necessarily better and could be one the reasons it is free.



    Yeah when looking at games like Alyx it seems like the vision isn't too far off. Personally I don't mind the RTX version as I always found hl2 to be depressingly boring to look at.


    I thought exactly the same things about the illumination, i feel like it's too much "look how cool rtx is" and not enough "this should be scary and dark". In this, and other demos, i also felt like refractions are exaggerated, like floors that seem like mirrors is not really realistic to the end user. Sometimes it reminds me of when hdr pics came out and everyone was overdoing it. (But it should be a settings problem more than anything else!)


    My main complaint with the original half life 2 was that the floors weren't shiny enough, so I'm glad to see this has finally been rectified.


    Hm, have I watched the same video? Most of the difference I saw on the floors is lighting and shadows, the only case where the floor was really "shiny" was a tiled floor, and that is actually reflective in real life, so...


    But Ravenholm loses some of its scare-factor due to that.


    But this is sooooo shiny!


    The trailer (https://www.youtube.com/watch?v=j31ISEd8xRM) actually shows the old lighting has much more mood and atmosphere.. RTX is far too bright. Ravenholm is supposed to be scary!


    Is it? I thought its mood was more grav-killbox. Relative to games and sections re scare factor.


    It's funny how, in my opinion, whenever the RTX On/Off comparison shows up, the older has better mood, atmosphere and design. The "RTX On" almost feels like "Generic UE5 pseudo-realism On".

    Based on other comments, I'm not the only one. Is "RTX On" the "bloom/motionblur/green filter" of this generation?



    While I think the ray-traced version looks better in a technical sense, it seems to me that they have completely forgotten to apply darkness and shadow appropriately in the scenes to create an immersive atmosphere.

    Take all the new stuff tech and dial the ambient lighting down. That would be amazing.

    Make it feel dark, uncertain and risky again. You’re not supposed to know what’s in that corner or that room before it comes lounging at you.

    In the RTX version you can see everything in every location, completely killing any sense of suspense.



    I actually prefer old games. They are just crystal sharp with MSAA. Much easier on my eyes than modern game.


    Does this require an NVIDIA GPU to run? Or is a comparable AMD GPU sufficient?


    According to one of the Steam reviews, it ran horrible on RTX 4070 due to insufficient VRAM. The trailer shows FPS counter with 4x framegen, which is exclusive to 50xx series, also most likely relies on Nvidia upscaling. I wouldn't be too optimistic for AMD GPUs


    I tried Portal RTX on a 9070 XT and got 20 FPS at full resolution (no frame generation). There’s no driver limitations, but I have no idea what the expected FPS is


    yikes that's dismal, I wonder what a 5070 gets


    You need RT-capable cards and minimum 3060Ti or equivalent.


    Still nothing on ProtonDB about this - https://www.protondb.com/app/2477290

    Anyone got it working? I have an RX6600 in my Linux workstation but I have been thinking about upgrading to play some games here and there.



    According to the reporting on GamingOnLinux, it works. Haven't tried it myself yet.






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