研究显示,72%的开发者认为Steam在PC游戏领域拥有垄断地位。
72% of devs believe Steam has a monopoly on PC games, according to study

原始链接: https://www.gamesindustry.biz/72-of-devs-believe-steam-has-a-monopoly-on-pc-games-according-to-study

一项由Rokky进行的新研究,调查了306位美国和英国游戏行业高管,显示他们对Steam在PC游戏发行方面存在高度依赖,72%的人认为Steam拥有垄断地位。目前,超过75%的工作室收入来自Steam,导致超过一半的开发者感到过度依赖该平台。 然而,这份名为“PC游戏发行现状”的报告表明,正在出现多元化的趋势。近一半的开发者使用Epic Games Store和Xbox PC Games Store,较小比例的开发者使用GOG和Itch.io。开发者预计这种趋势将持续,80%的人预计在五年内将使用其他渠道,并预测收入将增加至少10%。 虽然G2A等市场和Humble Bundle等电子商店提供了诸如定价控制和更广泛的覆盖面等优势,但人们仍然担心灰色市场和控制权丧失的问题。该研究强调了一个复杂且不断发展的发行格局,强调开发者需要了解各个平台的细微差别。

## Steam 的主导地位与垄断争论 一项最新研究表明,72%的开发者认为 Steam 在 PC 游戏领域拥有垄断地位,这引发了 Hacker News 上的讨论。虽然占据主导地位,许多评论员认为 Steam 并未*积极*从事垄断行为——不同于带有操作系统捆绑或门槛的应用程序商店。 核心论点在于 Steam 的成功是通过卓越的服务获得的,而非反竞争行为。开发者*可以*创建自己的平台或独立发行,但面临网络效应的挑战。Valve 并未积极破坏竞争对手,甚至允许其他平台进行更低价的销售。 讨论强调了欧盟的“看门人”平台概念,Steam 在新的法规下可能符合这一资格。一些人认为 30% 的费用过高,但反驳说这笔费用资助了有价值的服务,例如分发、存储和补丁——Epic 难以以 15% 的价格可持续提供这些服务。最终,许多人认为顾客选择 Steam 是因为它具有更好的用户体验,而非受到胁迫。
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原文

More than half of developers feel they rely too heavily on Steam to distribute their games, with 72% believing the platform has a monopoly on the PC games market.

That's according to a new whitepaper from PC distribution platform Rokky titled 'The State of PC Game Distribution.'

The independent study, conducted by Atomik Research, surveyed 306 industry executives across the UK and USA between May 18 and May 22, 2025.

75% of respondents were senior managers of C-suite level, with 77% from studios with more than 50 employees.

The study found that for the majority of studios, Steam accounts for over 75% of revenue.

However, it also noted that developers have started utilising other platforms including the Epic Game Store and the Xbox PC Games store.

Almost half of those surveyed (48%) have distributed a title to both stores, while 10% have used GOG and 8% have used Itch.io.

Rokky does note that as its survey is "dominated by larger companies with diverse portfolios", a larger proportion use storefronts like the Epic Games Store rather than Itch.io, which aims to serve independent developers.

Elsewhere, the study found that 32% of developers release some of their games on physical media (disc, cartridges, and 'keys-in-boxes').

Marketplaces like G2A and Kinguin are also an option for distribution, as are E-stores such as Fanatical and Humble Bundle.

Developers highlighted benefits for both including ease of use, pricing control, promotional support, and international reach.

Data also showed that 80% of those surveyed expect to use alternative channels alongside Steam within five years.

75% predict they will see "at least a 10% uplift in revenue" from using marketplaces and E-stores in particular.

However, respondents voiced concerns regarding the gray market when using these platforms, as well as potential loss of control.

"With a growing prominence of E-stores and marketplaces, PC game distribution is more varied, vast, and complex than it has ever been," Rokky co-founder and CEO Vadim Andreev.

"New opportunities are everywhere – as are pitfalls and challenges. And most of the old guard remain relevant. Understanding the nuances has never been more important, and so we created this report to highlight the trends that matter."

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