文本冒险的伟大之处
The Greatness of Text Adventures

原始链接: https://entropicthoughts.com/the-greatness-of-text-adventures

这段文字展示了文本冒险游戏的沉浸力量,特别突出了《梦魇城堡》(2004)和《掠夺之心》(1987)中的体验。在《梦魇城堡》中,玩家探索一座地下建筑,发现了一朵奇怪的花。闻了这朵花后,玩家意想不到地被传送——或者缩小——进入花盆内的茂密丛林环境,只保留了一把铁钥匙。 游戏巧妙地运用了模糊性;不清楚这是否是记忆,或者真的是尺度的变化,将解释权留给玩家。这种抽象手法是作者风格的特点。相比之下,《掠夺之心》提供了一种更传统的沉浸式体验,唤起热带岛屿场景的声音和感觉。 作者反思了这些游戏所达到的惊人深度,这与小说和故事讲述中长期建立的传送品质地相似,但通过交互式文本得到了独特的实现。

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原文

I have played a few text adventures the past months, and here’s a brief excerpt from one4 The Dreamhold; Andrew Plotkin; self-published; 2004. Playable online.. This transcript begins when we have exited the starting area, and just begun to explore what lies beyond.

CURVING HALL, WEST END

The curving corridor ends here, in a blank plaster wall relieved by a single window. The window looks out on a strange subterranean prospect to the west. You can return east, pass through the archway to the north, or try the closed door to the south.

> look at window

A broad glass pane looks out over a dark cavern. This end of the corridor seems to be deep underground. A natural cave spreads out below; its mammoth columns and cascades of flowstone are only dimly picked out by the candlelight behind you. The farther reaches are hidden in darkness. But the shining waterfall before you is easily visible. A stream pours in from your right, tumbles from a ledge, and plummets into a pit beneath the window. The water seems to sparkle with some natural phosphorescence.

> break window

The glass ignores your assault.

> enter archway

ARBORETUM

The walls here are painted white and are utterly undecorated. An archway leads south. In the center of the room stands an earthenware tub. From it sprouts a tangle of vines, broad fan-like leaves, and an enormous golden flower. The luxuriant growth clashes, you think, with the room’s stark emptiness.

> look at flower

The plant sits alone in its pot, in the center of the empty room. The golden flower is nearly the size of your head. It rises from a tangle of vines and leaves that would better suit an unexplored south-coast swamp than someone’s home.

> take flower

The plant’s stems look too thick to break.

> smell flower

You lean forward and take a deep breath of the flower’s aroma.

Memory nearly bursts through.

This moves us to

DANK JUNGLE (IN THE EARTHENWARE TUB)

You are standing waist-deep in an empty earthenware tub, in the midst of a trackless jungle.

Heavy, entangled trunks and vines loom in every direction, as far as you can see – and you can’t see far. The sky is entirely obscured by layers of vegetation. Only a murky green light filters down to you. But golden flowers dot the trees, like bursts of sun.

An iron key is balanced neatly on the edge of the tub.

> take key

Taken.

> get out of tub

You swing your legs out of the tub, and find the world swinging around you…

This moves us to

ARBORETUM

The walls of the room are painted in green slashes, like the trunks of uncounted trees, and splashed with gold. An archway leads south. A hint of sweet-rank perfume touches you as you breathe.

> inventory

You are carrying an iron key.

We explored a space in a building set into a cave, and smelling the flower got us transported … into a memory? Or literally miniaturised and into the tub? We were able to bring the iron key, after all. Did we even emerge into the same room, given that the description changed? It’s not made clear, and this ambiguity is okay in text – each reader will get to play their own preferred version of the game.

Of course, this is a game by an author that is known for abstract mechanics. There are also games that are far more traditional in their mechanics. When I stop playing Plundered Hearts5 Plundered Hearts; Infocom; Infocom; 1987. Playable online. I can almost hear the chirping of the jungle and the lapping of the waves against the island where I’m stalking around a large house trying to figure out how to get into the ongoing ball.

It shouldn’t come as a surprise. Novels – and spoken stories – have transported readers to fantastical locations for ages. But I still didn’t know text adventures could be so immersive.

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