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原始链接: https://news.ycombinator.com/item?id=39020365

总而言之,技术专业人士,特别是那些开发软件应用程序的技术专业人士越来越担心,主要技术参与者(即苹果和谷歌)当前采用的做法,由于过高的交易而对试图维持健康财务底线的企业构成了重大挑战 对通过这些实体各自的平台生态系统进行的各种类型的交易征收费用。 虽然很明显,在上述环境中运营的企业必须考虑选择开发其本机 iOS/Android 应用程序的 Web 版本,但考虑到与侧载相关的限制,这种方法涉及需要调整用户体验的固有权衡,可能导致更高的客户获取成本、减少的转化率和较差的绩效指标,从而增加了这些复杂情况可能导致受影响组织收入减少和运营费用增加的可能性。 此外,虽然基于网络的替代方案的开发可能会减轻因征收过高的应用商店税而造成的负担,但这种替代方案会带来与用户体验相关的额外警告,从而进一步需要优化具体策略以应对这些挑战。 尽管支持浏览器的环境提供了新的机遇,但上述限制凸显了传统平台解决方案的持续重要性,呼吁人们关注整个更广泛的数字经济领域的关键趋势,强调持续创新以应对当前条件的重要性。 最终,虽然基于网络的选项的开发和部署为企业提供了有价值的替代方案,但传统平台仍然是更广泛的数字经济领域增长的关键驱动力,这凸显了在传统方法和创新替代方案之间取得战略平衡的必要性。

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US developers can offer non-app store purchasing, Apple still collect commission (macrumors.com)
862 points by virgildotcodes 1 day ago | hide | past | favorite | 1226 comments










Related ongoing thread:

US Supreme Court declines to hear appeals in Apple-Epic Games legal battle - https://news.ycombinator.com/item?id=39014642 - Jan 2024 (162 comments)



There's a strong chance this will be shot down as "bad-faith" compliance. Rumor is Epic will quickly contest it [Update: confirmed]

https://twitter.com/timsweeneyepic/status/174740814726057173...



It'll probably need to be another lawsuit since it's in the developer agreement. Via user lolinder ( https://news.ycombinator.com/item?id=39020745 ):

> Apple is already pretty clear in its developer agreement [0] that the 30% commission is for "its services as Your agent and/or commissionaire" (Schedule 2 3.4), not for its services as a payment processor. They are contractually allowed to take the 30% fee out of payments collected, but merely using a different payment processor doesn't remove the obligation to pay them for their other "services as Your agent and/or commissionaire".

0: https://developer.apple.com/support/terms/apple-developer-pr...

In addition, from the original ruling:

> Yvonne-Gonzalez was skeptical of the 30% fee during the trial, and in the ruling she was suspicious about Apple's justification of the commission, writing that "the 30% is not tied to anything in particular and can be changed," but did not order Apple to do so.



> It'll probably need to be another lawsuit since it's in the developer agreement.

Mind you, you can be blocked from doing needed Apple dev stuff (eg sign binaries, etc) until you've manually logged into your Apple account and clicked on the "I accept" button whenever they change terms.

This happened to us (sqlitebrowser.org) in recent weeks, as our CI just stopped working one day.

It turns out there was a new developer agreement that needed signing, and until I'd logged in and done that then Apples servers would no longer sign binaries.

There's literally no choice but to sign the things - regardless of terms - if you want your users to have software that runs.



>There's literally no choice but to sign the things - regardless of terms - if you want your users to have software that runs.

This gets to be a real nightmare in large organizations with multiple Apple Dev Portal admins, some of which may not even be authorized to sign legal documents on behalf of the company.



It’s a pain even in small orgs. There are some things only the account owner can do. You can make someone else an admin with every possible authorization, and if the person who set up the account is tied up or out of office, a whole dev team and testing can be stopped.


> There's literally no choice but to sign the things - regardless of terms - if you want your users to have software that runs.

I suspect the EU will at some point, they have haven't already, make terms that must be accepted to continue void.



To add, I'm not sure what legal basis there is for "you're charging too much". My only guess is filing against Apple and Google jointly for being a duopoly, but Epic has made it extremely hard to do something like this because of their existing jury trial against Google which gives a lot of concessions to third-party app stores in terms of functionality.


"You're charging too much" seems unlikely to be the actual argument presented though. Something along the lines of the scare message, still not actually allowing it to be handled via in app flow like a first party payment, and intentionally making a 3rd party choice potentially impossible to compete vs a 1st party choice by arguably hiding part of the processing fee margin in the overall fee would be the kinds of arguments I'd expect.

I.e. Epic's goal here isn't about whether Apple charges 99% or 1% rather it's about allowing other payment methods (theirs in their case of course) to compete with equal footing regardless what Apple wants to charge to do it through them instead.



I think the percentage charged is very relevant though.

And the fact the developer is to hide the fee and not list it on the receipt (subscription: $10, Apple tax: $3)

And the fact you cannot charge less for the same service if you sold it outside the platform (as you'd like to do as you didn't need to collect the Apple tax).



Is it still enforced/rule that you can't charge a lower price for a subscription outside the app store? Perhaps thats why streaming services like netflix and max still charge the same price but spend that "Apple tax" to pay other kinds of distributers/promoters like american express, mobile carriers, etc. to offer promotions, bundles or discounts. I think this is how the largest players in the app/subscription market are trying to penetrate the apple tax fortress.


The fact that your example has a lower apple tax than actual ($3.9 apple tax for $13.0 subscription, not $3.0 as you've stated in the example where a developer would itemize the price or tariff) and none of the people who replied to you noticed is very relevant, too, in the same context as your comment.


> And the fact you cannot charge less for the same service if you sold it outside the platform (as you'd like to do as you didn't need to collect the Apple tax).

I thought that was expressly permitted - just that Apple Tax still must be collected:

> The link can mention the specific price of content on a website, or that content is discounted on the website from the App Store price. Comparisons are allowed.



And the fact that you have to implement in-app purchases if you want to do out-of-app purchases!


Honestly Apple does not act as an agent for companies that are known outside of the Appstore.

Netflix has an app, Netflix “is not” an app. Google Chrome, Airbnb, Epic, anyone who has spent marketing bucks promoting their service and providing a supporting app, was rather acting as a marketing agent for Apple than the opposite.

Apple’s new stance has no merit. We all understand it’s fair to participate in the funding of the Appstore, but it is a very bad defense.



> Epic's goal here isn't about whether Apple charges 99% or 1%

Epic's goal is to pay lower platform fees to Apple and Google, presumably lower than the (30%?) platform fees they pay to Nintendo.



> To add, I'm not sure what legal basis there is for "you're charging too much"

Anti-price-gauging laws have already been ruled as constitutional, so there is case law for "You're charging too much"



> Anti-price-gauging laws

Price gauging has a very particular meaning; it isn't simply a subjective "you're charging too much".

It is the practice of significantly increasing the prices of goods, services, or commodities during a time of crisis or high demand. This can happen when there is a sudden shortage of a product, like during a natural disaster, or when there is a surge in demand, like for popular concert tickets.

Characteristics of price gauging include:

- unconscionable prices

- taking advantage of a crisis

- limited supply or high demand

In the United States price gouging is illegal after a state of emergency has been declared.

You can read more here: https://oag.ca.gov/consumers/pricegougingduringdisasters



But overpriced goods and services are fairly common and accepted in the marketplace. Gucci handbags, houses, TurboTax, any product or service at a car dealership…

The 30% App Store tax does suck but I’ve never understood why it’s singled out. My best guess is that people hate platforms because it’s a 3-way transaction, which makes everything harder, including price negotiation. And also the service isn’t particularly unique, unlike the house, or a status symbol, unlike the Gucci handbag.

Ironically, if Apple made App Store publication more expensive but invite-only, like a high end Bugatti sports car, I don’t think it would’ve ended up in court.



30% is a lot, but it's particularly egregious when your one and only option is to pay 30% to Apple, who is doing everything in their power to make sure it remains your only option. Apple is a monopoly in this specific scenario, and setting the fee so high comes off as a "fuck you, try and stop me" kind of move.


"Google's lawyer highlighted Epic's willingness to pay the same 30% commissions to Sony, Microsoft, and Nintendo for transactions on gaming consoles previously in the trial."

https://game8.co/articles/latest/epic-believes-nintendo-sony...



They're kind of in a weird position because each of those companies are sticking them up, but because mobile isn't the bulk of their revenue, they can afford the legal costs of proceeding against Apple even if Apple retaliates against them in the meantime. Whereas if they got kicked off all the consoles they'd be out of business before the court case is over.

The argument that the consoles are subsidizing the hardware is just an excuse which has the causation reversed. They're not charging 30% because they have to subsidize the hardware, they're subsidizing the hardware in furtherance of their scheme to charge 30%. Without it they would stop subsidizing the hardware, but so what? People would pay less for games and more for hardware.

You might even pay less for hardware, because there would be no more reason to restrict games to a particular console and then you would only need one to play all the games, and Sony/Nintendo/MS would compete like (or be replaced by) Dell/HP/Lenovo.



The legal basis is that Apple is not privy to the transaction that happens outside. Purely on a data privacy basis, Apple cannot force a vendor to tell Apple what it does outside of Apple property. So any link tax that Apple wants to impose would have to be a fixed cost, and not a percentage of what happens in a different universe.


Have you ever looked into the world of retail space leasing? It’s quite common for retailers to be charged a percentage of gross sales per month.

(Not defending anything here)



Will be interesting to see Epic file a lawsuit questioning the legality of per-sale licensing models for SDKs.

You know given they charge exactly the same way for Unreal Engine.



Doesn't sound interesting at all, as the two matters are unrelated.

Apple isn't charging for use of the iOS platform SDKs; the developer agreement is much more vague and weasely about what they're charging for, being the developer's "agent and/or commisionaire".

Per-sale licensing for a copyrighted (or patented) work is pretty normal and done in many industries. Apple's agreement doesn't specify any fees for licensing at all.



Moreover, if they would actually admit what they were nominally charging for then someone could create a third party implementation of whatever that is, people would want to be able to use that instead of paying the fee, and what is their excuse supposed to be then?


The case has been about whether preventing others from competing on pricing is anticompetitive not whether having pricing should be illegal in itself. Whether that's about the App Store or the SDK it would be extremely odd to suddenly expect Epic to instead try to argue it's the payment model that's the problem not the anti-competitiveness of only allowing 1 option.


Apple's justification seems counterintuitive, given that the commission only applies to app sales or in-app purchases. Since free apps don't pay anything, what is the commission for if not for "services as a payment provider"?


It's very normal for companies to charge some customers more than others based on their ability and/or willingness to pay. See: student, senior, and military discounts, SaaS with organization pricing vs individual pricing, etc.


I don't know for the US but in many countries that's just illegal if you have a monopoly.


The judge in this ruling found that Apple does not have a monopoly, so it wouldn't matter either way.


Holy crap!

> Apple is charging a commission on digital purchases initiated within seven days from link out, as described below. This will not capture all transactions that Apple has facilitated through the App Store, but is a reasonable means to account for the substantial value Apple provides developers, including in facilitating linked transactions.

> Apple’s commission will be 27% on proceeds you earn from sales (“transactions“) to the user for digital goods or services on your website after a link out (i.e., they tap “Continue” on the system disclosure sheet), provided that the sale was initiated within seven days and the digital goods or services can be used in an app.

So tl;dr: of that page is that Apple is saying "if you wanna link to your website, it can't be prominent (only a single text link with our language in our chosen placement) and we still get our commission."



Yes. Which the judge explicitly said they'd be entitled to do:

> As discussed in the findings of facts, IAP is the method by which Apple collects its licensing fee from developers for the use of Apple’s intellectual property. Even in the absence of IAP, Apple could still charge a commission on developers. It would simply be more difficult for Apple to collect that commission.

> In such a hypothetical world, developers could potentially avoid the commission while benefitting from Apple's innovation and intellectual property free of charge. The Court presumes that in such circumstances that Apple may rely on imposing and utilizing a contractual right to audit developers annual accounting to ensure compliance with its commissions, among other methods. Of course, any alternatives to IAP (including the foregoing) would seemingly impose both increased monetary and time costs to both Apple and the developers.

https://casetext.com/case/epic-games-inc-v-apple-inc-2



>Yvonne-Gonzalez was skeptical of the 30% fee during the trial, and in the ruling she was suspicious about Apple's justification of the commission, writing that "the 30% is not tied to anything in particular and can be changed," but did not order Apple to do so.

We really do live in clown world



She basically signaled that she wished she could do something about it but that Epic didn't challenge the 30%, they challenged the existence of a commission at all. Epic overreached and she can't just make up a judgement about things that haven't actually been brought before her.


Yeah, as much as I defend Apple against the “they have a monopoly on the iPhone” crowd, this seems worse than the original restrictions. People have been buying stuff online for decades. There’s no new security issue at play here. Taking a commission from a company that’s already paying for payment processing can’t possibly be seen as reasonable.

How are they even going to attempt to enforce compliance. Is every store required to integrate with their payments API?

If they’re taking payments from the platform and it does turn out to be a scam, now their hands are dirty as well.



> ... this seems worse than the original restrictions.

This is worse from the original restrictions _specifically_ because the original restrictions were chosen to simplify from this sort of scenario.

If Apple says all app purchases and purchases of digital goods/services within the app are subject to the 15/30%, and those payments are always made through Apple, then Apple can check for non-compliance with the contract terms up-front (via App Store review) and then there are no separate books to audit, there is no commingling of revenue from in-app purchases vs independent web purchases or purchases made on other platforms, and so on. No need to audit the company's books, because they are using Apple's books.

It is hard to take Apple to task for charging too much, because the 30% ceiling and who pays it has effectively been the same since day 1 of the App Store. They have only created special cases to reduce that percentage (small business program, multi-year subscriptions).

Regulators can say that you can't block other companies from the "iPhone in-app payment for digital goods" market without being anti-competitive, but it is much more onerous to force a company to continue to provide a set of services (maintaining developer tools and SDKs, reviewing and signing binaries, providing backward compatibility in new OS versions) but for a fee schedule determined by regulators.

> Taking a commission from a company that’s already paying for payment processing can’t possibly be seen as reasonable.

Why not?

There's a decades-running assumption by some that Apple was a ridiculously expensive payment processor, only existing because they gave you no other choice than to use them for certain things (and outright forbade you from using them for others).

But Apple provides other services and access to developers per a financial agreement, and was doing payment processing to meter the revenue split.

The regulator argument is that Apple is blocking other companies from taking in-app revenue for digital services. Apple has now split that out in a few markets for companies willing to take on such complexity.

IMHO the only apps I think actually have benefited from the split are dating apps in the Netherlands - because quite frankly the way many dating services charge people is user hostile and/or discriminatory.



> Regulators can say that you can't block other companies from the "iPhone in-app payment for digital goods" market without being anti-competitive, but it is much more onerous to force a company to continue to provide a set of services (maintaining developer tools and SDKs, reviewing and signing binaries, providing backward compatibility in new OS versions) but for a fee schedule determined by regulators.

A rather obvious thing they could do is just prohibit the fee from being a percent of the developer's revenue. If Apple wants to charge everyone $1000 for a copy of Xcode and the iOS SDK, go to town. But then, people should be able to make competing developer tools and SDKs for iOS, and have competing stores where someone other than Apple is doing the reviews etc.

The main issue isn't even what they're charging, it's that they constrain you from using the alternatives that would induce them to charge less via competitive pressure.



>How are they even going to attempt to enforce compliance.

Per the judge's own words, Apple is allowed access to the company's financials and other information that would allow them to audit developers' use of third-party payment systems.



The relevant quote is below. She's not explicitly granting them that permission, she's saying that it would already be within their rights to make that the rule for participating in the App Store:

> As discussed in the findings of facts, IAP is the method by which Apple collects its licensing fee from developers for the use of Apple’s intellectual property. Even in the absence of IAP, Apple could still charge a commission on developers. It would simply be more difficult for Apple to collect that commission.

> In such a hypothetical world, developers could potentially avoid the commission while benefitting from Apple's innovation and intellectual property free of charge. The Court presumes that in such circumstances that Apple may rely on imposing and utilizing a contractual right to audit developers annual accounting to ensure compliance with its commissions, among other methods. Of course, any alternatives to IAP (including the foregoing) would seemingly impose both increased monetary and time costs to both Apple and the developers.

https://casetext.com/case/epic-games-inc-v-apple-inc-2



I’m not sure Epic actually has standing anymore.

They did back when they were part of the developer program. If they can make their case that it is bad faith compliance as part of their original case before the Court goes “c’ya, we’re done here”, they might have something, but Apple revoked Epic’s membership for violating their terms in the developer program worldwide and at the conclusion of this lawsuit, Apple has not been ordered to reinstate it. So Epic can’t really argue that they have or will have suffered a harm under these new terms since they’re still in a position where Apple isn’t doing business with them and their lawsuit under which they did have standing is basically at its conclusion.



IANAL, but at face value, that seems like it would be, well, quite insane? To emphasize, I've seen plenty of insane stuff in the legal system, but if the argument is basically that Epic doesn't have standing because Apple won't let them be in a position where they could have standing, yet they generally offer that position (dev program membership) to the public at large, that seems like some sort of Catch-22-ish nightmare.

Again, little surprises me in the legal system these days, but I have to think courts would be very skeptical of an argument where a potential defendant controls the gates that decide whether a potential plaintiff has standing.



They're not in a position where they could have standing, though, since they were in that position and violated the terms of their agreement. The judge has not ordered Apple to reinstate Epic's account and the termination was found to be legal.


It’s not that difficult to follow. As I recall, and feel free to correct me on the chronology if I get something out of order, it went something like this:

- Epic pushed an update to Fortnite at some point to the App Store that would allow them to issue an update from the server side to enable a flag to offer Epic’s own payment processor where you could buy in-game currency from them instead of IAP. They then issued a server update toggling this flag and began advertising it to Fortnite players immediately.

- Apple removed Fortnite from the App Store for violating their policies.

- Epic files suit almost immediately and begins a PR and advertising blitz they had clearly prepped far in advance. In other words, picked a fight. Epic has standing for this suit because they have suffered a harm (Apple removed their app).

- After a grace period in which Apple explicitly laid out to Epic that they were risking their developer account, offered them time to get back into compliance and resubmit Fortnite to the App Store, they terminated Epic’s developer program account. This ended Apple’s business relationship with Epic.

- That lawsuit has now concluded. Apple took it on the cheek for the anti-steering provisions and has come up with a plan to comply which they are now implementing, all appeals have been exhausted, and Apple and Epic no longer have a business relationship.

(I’m missing some details, and the language is vague because I honestly can’t remember the full timeline of events and would rather be vague than wrong here, but that should the gist of it.)

Put another way, when you choose to be in a business relationship with Apple, Apple is also agreeing to be in a business relationship with you. Apple has not chosen to re-enter a business relationship with Epic, and has rejected Epic’s offers to do business with them. It’s a simple as that. So how can Epic now argue that they have standing for harm caused by Apple’s plan for compliance that affect the way they do business with developers in their developer program when they are no longer in Apple’s developer program?

Once the judge decides they’re done and there’s no more avenues of appeal or additional grounds for appeal, they’ll have no more standing than some random guy off the street who has never signed a single agreement with Apple, not even an iTunes ToS agreement. From what I gather, the Judge wants to be done here too, Epic has had their days in court with the full due process of law but there are other cases to be heard and Epic doesn’t get to hold up the courts any longer because they didn’t get the W they were looking for.

Somebody else, if they think they can do it, can try to have a go at Apple next, but even with the one L they took on anti-steering, I think without some new laws being written their entire business model just got a lot more legally resilient.

Now why is standing important? Put simply, in theory, you can basically file suit against anyone for anything, but if you didn’t actually suffer a harm, and you can’t convince a Judge in the jurisdiction in which you allegedly suffered the harm that you did, then they’re going to throw out your case. It’s a waste of the courts time if there’s no case to be made, you filed suit in the wrong jurisdiction, or you filed suit under the wrong provisions of the law under which you are arguing you suffered a harm.



> So how can Epic now argue that they have standing for harm caused by Apple’s plan for compliance that affect the way they do business with developers in their developer program when they are no longer in Apple’s developer program?

Maybe they want to be the competing payment processor for third party developers who are in Apple's developer program, but don't have the resources to litigate against Apple themselves.



Eh well, that’s an angle for standing I suppose, but it’s a bit hard to argue a harm against a service they don’t actually offer. It’s especially hard to argue it before a Judge that already ruled that even under California’s anti-steering law, Apple has a right to collect their commission (that 12 or 27% after the 3 percentage point discount payment processing discount). Apple’s argument would then also be easy: Epic can offer payment processing if they want, that’s between developers and Epic, but Apple is still going to collect their commission no matter what deal Epic does with iPhone developers.


Maybe the argument would be that Apple is actually charging more than 3% for payment processing and is continuing to charge the difference even when you use a third party payment processor, to discourage anyone from doing so. Which could provide a new chance to raise the issue of their high fees, if this is the first time Apple has tried to declare a split.

And doesn't Epic Games Store already do payment processing for third party game developers? We know they want to offer the whole store on iOS but if that isn't yet possible then you do what you can.



> And doesn't Epic Games Store already do payment processing for third party game developers?

Yes, but they don’t currently offer it for iPhone apps and games. Just to reiterate, I think this is the best argument for standing I’ve seen, but it’s not an easy sell and if Epic does get into this business, it leaves them in a position of basically trying to undercut the 3 percentage points that Apple is valuing their payment processor at.

> Maybe the argument would be that Apple is actually charging more than 3% for payment processing and is continuing to charge the difference even when you use a third party payment processor, to discourage anyone from doing so. Which could provide a new chance to raise the issue of their high fees, if this is the first time Apple has tried to declare a split.

Judges don’t usually want to get into the business of setting prices for private businesses. Judge Yvonne Gonzalez Rogers has already determined that Apple has a right to collect their commission, and Apple has already had to define the value of what the payment processing portion of what that is in the Netherlands. ~3% is also generally what you can expect to pay a payment processor to begin with which is why it never, even from the beginning of the App Store, for people to interpret “30%” as Apple’s payment processing fee because even back then, that’s not what any reasonable payment processor charged. If needed, Apple could probably produce documentation showing what they pay a processor.



> Yes, but they don’t currently offer it for iPhone apps and games.

Isn't the whole premise that they want to be in that market and Apple precludes it?

> ~3% is also generally what you can expect to pay a payment processor to begin with

But that's kind of the point. If Apple is charging more than that for payment processing but then only refunding the ordinary amount when you don't use their service, it precludes anyone else from competing with them on price because the customer is still paying Apple the remainder of Apple's payment processing fee which isn't refunded.

The way to evaluate this isn't to look at what payment processors charge, it's to look at what the rest of what Apple ostensibly charges for would cost in a competitive market.

At which point the first thing you'd have to ask is, why is this still a percent of revenue? It is for payment processors because their fee has to account for fraud risk, which scales with the amount of the payment being processed.

Fees as a percent of revenue are quite unusual for providing any kind of hosting services or marketing or development tools etc. Even sales commissions are a percent of the sales attributable to the salesperson, not a percent of all sales including the ones via other sales channels.

Charging a percent of revenue is a strong indication of a monopoly rent because it's so hard for anyone but a monopolist to get away with it. Even when Visa does it, the fraud risk is more of a fig leaf and the truth is a big chunk of that amount is going to fund credit card rewards programs intended to get people to prefer credit cards to other payment alternatives and the credit card networks only get away with charging it because of the weak competition.

And in any event the balance of what Apple provides is typically extremely inexpensive. Development tools are widely available for free, search engines don't charge to be included in search results (and the fee can't be for search advertising when it's paid by everyone), the per-download hosting cost for an average-sized app on Amazon S3 rounds to zero cents. What are they doing that could explain 27% if it isn't a monopoly rent? Why is it 12% for smaller entities, when economies of scale go the other way?

> Judges don’t usually want to get into the business of setting prices for private businesses.

Which is why the better solution is to prevent this kind of tying of products and services together, so the prices can be set individually by the market instead of trying to disambiguate the price of each service when they're all tied together.



> Apple has not chosen to re-enter a business relationship with Epic, and has rejected Epic’s offers to do business with them. It’s a simple as that.

Apple's public comments to the point have been that Epic is free to resume publishing under the developer program if they abide by the developer agreement, and Epic's CEO has stated they have no intention to do so.

Agreeing to the program terms would seem to put them in a position where they can either argue they have standing or that they have been caused harm, but not both.



Really? How recent is this? I was pretty much under the impression that Apple was done with Epic, but I would be happy to be wrong here. If they can’t come to terms, they can’t come to terms, but it would be nice if they could.

> Agreeing to the program terms would seem to put them in a position where they can either argue they have standing or that they have been caused harm, but not both.

Agreed.



Google got slapped in their case with Epic because they offered inconsistent terms, and promoted the idea of alternative app stores while taking business measures on the back-end to prevent them.

Apple gives much more consistent terms.

The speculation is that the 15%-after-first-year subscription change was something they had actually negotiated with Netflix in an attempt to keep in-app subscriptions, which they then rolled out to everyone rather than keep as a Netflix-only deal.

I'm sure Apple is not sad Epic is off their platform, because they are a bad partner. But they would still let them back under the same terms as everyone else, if they agreed to actually abide them this time.



Okay, but in your prior comment you made it sound like Apple had made public comments that they would allow Epic back on the App Store if they agreed to abide by their terms.

The issue is the last time I recall them saying that was before they terminated Epic’s developer accounts. That was a couple of years ago at this point.

So my question was not about any of that, none of it is new to me, my question was the following: how recently, to your knowledge, did Apple say they would let Epic back in the program? I tried searching around but I didn’t turn up anything recent, or anything from after 2021, but I don’t think Apple’s statements from before they terminated the relationship are applicable at this time, so I was hoping you could provide some additional information that I am lacking.



You missed where Epic was ordered to pay the 30% cut they "saved" when using their own payment processor. It was ruled this cut is completely legal. Now that Epic lost appeal with Supreme Court that ruling sticks.

Apple is likely asking for 27% cut for non-IAP w/Apple because they are saving 3% by not processing credit cards directly. They don't need devs complaining it's MORE expensive to use their own payment processor.



I think where this could work with Epic is if they can convincingly argue that the reason they no longer have a business relationship with Apple is because of the issues still under dispute in front of the court. No idea if they'd win that argument, but if standing ends up being a question, that's probably where they'd have to go.


Judge Yvonne Gonzalez Rogers already knows Epic no longer has a working business relationship with Apple—the developer account termination happened under her watch after all—and from the court’s perspective, that’s really more Epic’s problem. The trial is over. The appeals are exhausted. Stick a fork in this lawsuit, it’s done. The best Epic can do going out the door is try to spite Apple and piss in their cheerios a little more.


Why can’t developers bring a class action lawsuit or someone else just open a case?

They did so in Cameron vs Apple and Google … and settled I believe !



What would the suit entail? That Apple is giving a new option where they charge less than the previously agreed upon percentage?


They can. They have little interest to. Very miniscule reward (the only ones winning in a class action are the lawyers... I am due for a solid $20 from Google though!) for a huge risk.

I'm repeating the words of another commenter, but most app devs aren't competing against Apple but other devs. They aren't billion dollar businesses that stand to benefit by trying to get a lower rev share.



But you've just described the dynamics of every single class action lawsuit. It doesn't matter that the individual devs have little interest, the lawyers have huge interest because winning a sizable class action for a lawyer is equivalent to a having a startup that hits.


Class actions benefit a lot from certain amount of devs cooperating with the lawyers. I'm unsure how many would in fear of retaliation.


There are hundreds of thousands of developers with apps in the App Store. They only need a couple class representatives.


The purpose of this class action would be to force Apple to change policies going forward (which would presumably give choices to developers that would allow them to save money and increase their profits). Any cash distributed in the settlement would be a bonus.

But I do agree that most developers probably wouldn't be interested. They don't want to stand up their own payment processor, or don't care to do integrations with a bunch of third parties, and tolerate the fees to use Apple's payments platform. And for many of these developers, their entire business is built on their relationship with Apple. Getting their developer accounts terminated would mean shutting down entirely.



I agree. As much as I disagree with the ruling the courts made, they definitely decided Apple was allowed to ban Epic for their store permanently, and so Apple's fees no longer are Epic's problem, legally speaking. Someone else would have to be willing to invest the funding on the legal battle, with pockets as deep as Tim's and the same willingness to go up against a Goliath... one that already won against Epic, and won't be bought out a special deal. Tim Sweeney was uniquely concerned with getting fair treatment for everyone here and that is shockingly rare in billionaire CEOs.


A "bad faith" claim essentially admits Apple is in fact in compliance.

It's the weakest objection you can have, and typically would only be sufficient to get relief in very, very specific circumstances where the unfairness could be proven (as intended). But this case involves broad policies for millions of developers, and it's perfectly compliant with permitting other payment processors.

So: there's almost no chance it would be "shot down" on those grounds.



How are they possibly in compliance? The judgement was about Apple's "steering practices", not just allowing 3rd party payment processing.

They're clearly making Apple's in-app purchases the preferential choice by prohibiting developers from using anything but a single plain text link, and scaring users with strongly worded warnings.



Depends.

If we’re talking about the details of the implementation, maybe.

If it’s about the commission that still needs to be paid, then no. That’s directly mentioned in the original ruling by the district court, a commission is due regardless.



I think the real problem is unlimited access to accounting books for any business that has an iOS app. This will affect free apps too, since they now have the potential to offer purchases outside the app store. (Obviously, strategic partners and FAANG are exempt.)


This is not particularly unusual for royalty licensing scenarios. As a matter of fact Epic's Unreal Engine EULA has a similar clause:

You agree to keep accurate books and records related to your development, manufacture, Distribution, and sale of Royalty Products and related revenue. Epic may conduct reasonable audits of those books and records. Audits will be conducted during business hours on reasonable prior notice to you. Epic will bear the costs of audits unless the results show a shortfall in payments in excess of 5% during the period audited, in which case you will be responsible for the cost of the audit.



In theory, perhaps, in practice Apple will only audit the developers that use the special entitlement.

Ironically, this is something that is bothering the appellate court as well if you read between the lines of their judgment[0].

They gently criticize the district court for both saying that developers should be able to link and sell outside the app while simultaneously saying that it’s undesirable for Apple to audit developers because it’s too cumbersome.

But the appellate court isn’t meant for do overs, just for when courts have erred in a significant way, so they only gently lament this, instead of doing something about it.

0: https://cdn.ca9.uscourts.gov/datastore/opinions/2023/04/24/2...



The difference between the Apple and Google lawsuits (from what I can tell), is that Apple didn’t exempt FANG and held them to the same terms as everyone else while Google made private deals with special terms for individual businesses (Spotify was one, IIRC) that were not available to all customers.


I don’t think so. This entitlement is something devs have to explicitly opt in for.


My eyes glazed over while scrolling the OP's list of restrictions. I'd probably want to sue rather than try to implement all that too.


If you don't want to read a lot of boring swill, you definitely don't want to participate in a lawsuit.


They weren't all restrictions, some were things you can do.


What exactly is bad faith about this compliance? The original ruling specifically called out that Apple would still be entitled to a commission even if people used alternative payment processors.

The main thing that feels icky to me is the hurdles to getting approved to link to alternative payment methods, but even if those are walked back that doesn't solve the main issue, which is that alternative payment providers were never a sensible solution to Apple's tax.

Apple has always argued that the commission is for the App Store, not for payment processing, and it is only collected through their payment processor as a matter of convenience. The policy announced here is essentially the same that they announced two years ago in the Netherlands in response to a similar ruling [0]. I'm surprised that anyone here is surprised that they're doing the same thing in the US.

[0] https://news.ycombinator.com/item?id=30204604



The real problem with the Apple Tax — it ruins value-chain and makes it uneconomical

For every value created a customer receives there is value captured by a company paid by this customer. Let's say a company creates a service valued as 1X by the customer and the customer pays 1X for that. This balance guarantees accessibility and interest among many customers.

Apple tax demands for a customer to pay 1.43X for the same value of 1X (0.43 = 30% of 1.43). It means that the balance is ruined and customers do not get enough value for what they pay. In value, they still get 1X despite paying for 1.43X.

There is a price elasticity curve that measures how many clients a company loses after each step of the price increase. In other words, a company gets significantly fewer customers due to the increased price at the same time, it’s unable to benefit from an additional 0.43X customers paid. A drop in the revenue is significant. At the same time, the company needs to increase its marketing budget effectively decreasing its margin even more. That makes business unsustainable.

Imagine what a decrease in purchases a product gets if its price is increased by 43%. This ruins all economic assumptions of a business.

Not to mention that if it has any network effect, significantly fewer users result in a degraded experience for all users.

I'm considering using PWA for the next mobile app and not investing in native iOS development. Even 50% fewer users due to PWA installation is better than being a lifetime slave to Apple which extorts 43% of what a company gets after Apple TAX from a user.



It depends on what you consider "value". Apple would argue the distribution through the App Store is part of the value chain. I think the real issue here is that Apple demands 30% always. 30% might be the "distribution value" for small indie devs, but it probably decreases once the developer is big enough and their products are well known (Epic/Fortnite, Spotify). Then it becomes just a tax that indeed skews the price-elasticity curve.


I think it's useful to separate these scenarios -

1. A user knows they want to install a certain app; they do so using the app store since that's the only method Apple allows.

2. A user discovers an app while browsing the App Store, but Apple isn't involved beyond that.

3. A user discovers an app through Apple's marketing, e.g. from WWDC.

With (1), it feels very unfair for Apple to charge 30% just to essentially get out of the way. It's not too far off from Apple threatening to block websites from Safari unless they agree to a ransom payment.

With (2), Apple did refer the customer in some sense, but it still feels unfair in a way since the user was essentially forced to use their App Store for discovery.

With (3), at least Apple is putting in some kind of work (specific to the app) rather than purely rent seeking. Still feels morally questionable since developers have no choice to opt out, though.



Even with case (3) there are many companies that would love to be the store / portal that you discover and new purchase apps through (with all the security and testing Apple requires) for less then a 30% cut. But Apple won't let them. It's clearly a price set without competition.

Keep in mind Apple sells advertising in the App Store. They make $ beyond just the 30%.

Disclosure: I am APPL shareholder and sometimes app developer.



I'd be really skeptical that there exists companies who would love to be the portal for a smaller cut then Apple. At least longer term. I can see someone, just to get their platform off the ground, trying undercut for a little while. But 30% is sort of like an industry standard. Google takes 30%. There are alternative app stores for Google, but really how prevalent are they and are they really worth mentioning. Nintendo takes 30%. Steam I believe takes 30% [1]. So even in markets where alternative app stores/portals can exist, 30% is still pretty much 'industry standard.' Gog is 30%. Microsoft store is 30%. Playstation is 30%.

[1] https://www.ign.com/articles/2019/10/07/report-steams-30-cut...



Most, if not all, small indie devs pay 15%. Everyone pays 15% for subscriptions after the first year.


I applaud you taking personal action and voting with your wallet / dev cycles.

> it ruins value-chain and makes it uneconomical

This is empirically not true. If the value-chain is so 'ruined' and 'uneconomical'. Why are there so many iOS devs? Lots of people are participating in the system and lots of people are getting rich.

Examples of truly uneconomical ecosystems are Windows Phone and Blackberry - which is why all the devs left and those platforms are dead.



> This is empirically not true. If the value-chain is so 'ruined' and 'uneconomical'. Why are there so many iOS devs?

Survivorship bias. You only see businesses that have high enough margins to eat the fees. Whether that's a desirable set of incentives for long-term prosperity of everyone involved is a different question.

Apple could raise their fee to 90% and there would still be plenty of iOS developers using in-app purchases, because selling a few bytes in a database is effectively free. It would all be trash, but they would definitely be there.



I don't believe you're accurate. All apps that could charge money through Apple payments stopped doing so long ago and now are "free" with an external subscription or ads: Netflix, Amazon Prime, Microsoft Office, Slack, Google Docs/Drive, Dropbox, Facebook, Instagram, TikTok, Hey Email, etc. Only free-to-play games / gambling / scam apps stayed in the App Store, and the rest are gone.


It’s also worth noting that the “developers” who are able to escape this all need Apple’s permission and Apple almost exclusively grants permission to megacorps that could single-handedly hurt Apple’s business were they to protest. Smaller (which in this case doesn’t necessarily mean “small”) players are still locked in. This has the effect of further entrenching Big Tech since they can escape the confiscatory Apple tax while smaller competitors cannot.


Don't forget the $100 tax just to be part of ecosystem. I paid that twice but didn't get the apps approved. Learnt my lesson.


> Imagine what a decrease in purchases a product gets if its price is increased by 43%. This ruins all economic assumptions of a business.

That's exactly why the apps succeeding financially on the play store and app store are casino-like games.



At this point, it's worth remembering that one of the points on which Epic lost was Apple's right to take a cut of transactions.

I found this discussion of the Apple v. Epic ruling to be informative:

> as discussed in the findings of facts, IAP is the method by which Apple collects its licensing fee from developers for the use of Apple’s intellectual property. Even in the absence of IAP, Apple could still charge a commission on developers. It would simply be more difficult for Apple to collect that commission.

Indeed, while the Court finds no basis for the specific rate chosen by Apple (i.e., the 30% rate) based on the record, the Court still concludes that Apple is entitled to some compensation for use of its intellectual property.

https://stratechery.com/2021/the-apple-v-epic-decision/

The judge hinted here and there that Epic should have sued over the size of Apple's cut, not it's right to take a cut.



Then Epic might've won the battle but lost the war. I don't think this is the end.


But use of said IP is required because Apple forbids side-loading. Therefore Apple App store is a monopoly. So hopefully the court result will in the end help get the Apple App store shut down / opened up.


Even if you're side-loading, you're still using Apple IP.

Every single framework and the OS itself up to the Mach OSS Kernel is Apple IP.

It would be entirely unfeasible to run anything on an iPhone without some Apple IP. You'd be looking at an Asahi Linux for iPhone.



An OS without any apps is a barren asteroid. Cool for a few minutes but not a place to stay.

Apple is also benefiting from developers IP, as they enrich their value proposition.

Should Intel or AMD get a cut from any app (including Open Source) on Windows and Linux? Should MS get a cut of every app you run on Windows?

You buying the device compensates Apple IP. Commonly their marketing showcases heavily third party apps.



SCOTUS has ruled[0] that use (including implementation) of APIs is fair use, and does not constitute copyright infringement if the author of those APIs wishes to place restrictions on them.

A developer writing an app for iOS can use the APIs provided by Apple without agreeing to license them.

(Granted, you can't get your app into the App Store and onto iPhones/iPads without agreeing to whatever Apple wants you to agree to. Which... is part of the problem.)

[0] https://en.wikipedia.org/wiki/Google_LLC_v._Oracle_America,_....



This was about the interface not the implementation. What’s the cost of rewriting the entire iOS framework stack?


Probably not that much considering the past, present and future totals of a 30% cut across all developers lmao. We're talking about a LOT of money here. There's a reason Apple is a "trillion dollar company" and it's not because they're putting in anything even close to as much as they take out.

If it were possible to run unsigned code on the average iDevice (and Apple's framework/drivers disabled for unsigned code) then this would have already been done, a long time ago.



You're assuming someone is going to do it once?

If that one person does it and lets everyone use it, will they do it for free or should they charge for it, perhaps as a percentage of revenue of the developers and applications who use the code?



“Not that much” as in a billion dollars? Ten billion dollars? 100 billion dollars?

Nobody has been able to build a new browser engine in 25 years. So what would be the dollar estimate of a similarly complex UI framework along with high quality device drivers, development tools, services frameworks like iCloud, etc.?



Who's paying for this IP, then?

The consumer, who bought the device? Surely the cost of development of said IP is in total recouped from device sales? The device doesn't work without said framework.

The developers who provide a reason to buy the device? Why should they be forced to use a monopolistic platform only because Apple's marketing has successfully clouded consumers' heads?

Humans are terrible at actually boycotting, but I'd love to see what would happen if 90% of app store devs pulled their apps from app stores. Would people buy as many iPhones? Ooooh, now we realise the value proposition that devs are _offering_ Apple, not taking from them.



My guess is users would only notice if a few dozen developers were gone, and the rest of them make apps that are only a little bit better than web apps if that.

Watch and Mac are more or less failed developer platforms (how many native 3rd party apps exist for them?) yet are also both huge businesses just with Apple apps.



How have they leveraged this argument against the idea that the user who purchased the device has some level of right to use the IP on the phone they purchase? Phrase this question another way: if I were to write and sell some application for the iPhone through my personal website, which requires users phones to be jailbroken, would my application and business be in violation of, specifically, US intellectual property law? Assuming I perfectly side-step other more obvious illegalities like trademark law.

Here's another caveat: assume the bundle I distribute is dynamically linked into the underlying operating system, such that I'm definitely distributing nothing except my own code that I wrote. Or, similarly: I ship nothing but my own code, plus a script I wrote the purchaser has to run to statically link the package with iOS libraries present on their Mac.



You can publish your iOS source code and let your end-users compile and load the app onto their own devices, and do so without paying any commissions to Apple.

If you were to compile it yourself such that the end-user device would need to be jailbroken because it lacks the necessary digital signatures, IANAL but I think this would be totally fine on your part, and the end-user would be protected by the jail-breaking exception to the DMCA;

> Jailbreaking and Unlocking Smartphones and Tablets

Since 2010, the DMCA has allowed users to jailbreak their smartphones in order to execute lawfully obtained applications unauthorized by the phone manufacturer. Last week’s announcement reaffirmed the rationale that using unapproved applications on smartphones is fair use and limiting users’ ability to execute such applications hinders choice and impairs innovation.

https://jolt.law.harvard.edu/digest/latest-dmca-exemptions-r...



Your customers can't actually do this without downloading XCode and agreeing to its license agreements. Just downloading XCode is an impossible ask, to say nothing of compiling and deploying to a phone.

This is a non-solution.



I think the question was about legality, not practicality.


> Even if you're side-loading, you're still using Apple IP.

Many free apps on the store who can get away with charging outside do it. Uber, Banks, etc...

Why can they use Apple's IP for a flat $99/yr and others don't? It's not a fair system. Paid apps are essentially subsidizing the free ones.



Somehow it's not unreasonable for third parties to "use" another company's IP when designing aftermarket accessories for physical products, even when those base products themselves are patented.

What makes the iOS situation different? Aren't apps essentially "digital accessories"?



Their IP is baked into the hardware and circuits.


Therefore a monopoly, by design at every level.


Some people think of the App Store as a bazaar that Apple runs on its property, and it’s a 15-30% charge to setup a tent and sell your wares. Others think of it as Apple’s general store where they carry your app as a product, and you pay 15-30% for a place on the shelf.

The concept that Kroger (for instance) has a monopoly of customers in its own store is ridiculous. There are other stores, and other bazaars.

What analogy would you use to describe this situation that clarifies your position?



> The concept that Kroger (for instance) has a monopoly of customers in its own store is ridiculous. There are other stores, and other bazaars.

I'm not making the argument from a legal perspective, but from a reality perspective, I think that's a very poor analogy to the way operating systems (and "platforms" generally) work.

The very nature of operating systems is that they have much more control than a simple store. For example, if you want to switch from Kroger to Safeway, just go to Safeway. There are almost zero switching costs. I actually was strongly considering switching from Android to iPhone solely to get iMessage access (that's a whole different ball of Apple anti-competitiveness, but I digress...) But in the end, even after buying the iPhone, I decided to give it away as a Christmas gift because I just couldn't stomach how painful switching would be after a decade-plus history on Android: I'd lose all my Android apps, I'd lose all the easiest access to things that live in Google's ecosystem, I'd lose my day-to-day familiarity with my phone, etc. To be clear, I'm not saying that's impossible, but it's just a much higher burden that deciding to go to a different grocery store.

Note the government has often developed special laws for "platform businesses", for example railroads, telecoms, etc., understanding the unique positions these companies are in when it comes to controlling the larger economy. I wish they would regulate operating system platforms in a similar manner.



I like to think this via car analogy: you have similar ecosystem with car infotainment system platforms, but there the cost of switching is often minimum tenfold. Game consoles are an analogous platform to phones with similar pricepoint in switching costs. Of course phones are much more present in our daily lives for the most part of the population. But I suppose the similar burden would easily hit those platforms if legislation would be imposed, and it would come with both upsides and downsides depending on one's viewpoint.


> it's just a much higher burden that deciding to go to a different grocery store

That very much depends on how much you're invested in a particular platform.

Using the store analogy, if you decide not to shop at Walmart anymore because you detest their policies, and the closest store that carries the products you're used to getting is 20 minutes away, or maybe you now have to go to multiple different stores to get everything you need, making an extra 50 minutes of driving, that's a considerable burden of switching as each time you make your purchases (plus pay higher prices).



Apple's App Store is more akin to a Company Store[1] where you live in a town owned by the company you are utilizing for your lifestyle and their store is the only place you have available to shop. It was a scandal in the past as it's unfair to consumers while also being unfair to producers. The argument of "well you can just move/buy a different phone" did not hold up very well with society.

This unethical model is not any better in our modern world.

[1] https://en.wikipedia.org/wiki/Company_store



Not OP, but sticking with your store analogies, I would use the following:

Apple represents the town government, and the App Store is the only general store in the entire town; other stores have been banned. Don't like it? You're free to pack up and move to another city!

The reason I'd characterize it this way is that changing phone platforms is nontrivial. It's not as simple as just going to another store that day.



> The reason I'd characterize it this way is that changing phone platforms is nontrivial.

I'm sorry, but how is it "nontrivial" to change phone platforms? Google says it's easy and all you need is a cable to get the best experience: https://www.android.com/switch-to-android/



Maybe it's "easy", but it's a lossy process. You lose all your purchased iOS apps, and have to manually buy the same apps (assuming they're available) on Android. If you watch the "See the steps" video, the fine print notes that Google can only "transfer" free apps that have direct equivalents (that is, released by the same developer) on the Play Store.

Your iMessage history disappears; Google can't transfer that to your Android phone. They claim to be able to transfer SMS/MMS history, which surprises me: I'm not sure how they accomplish that. I'm sure there's a ton of other user data that they also can't transfer. (Speaking of iMessage, any group chats you were in are now broken.)

Google of course has an interest in telling people that switching is easy and painless. It's not, though.



Don't forget that getting Apple to stop intercepting your text messages is always a problem. I know a bunch of people who decided to try and switch to android, but they weren't getting their text messages and just went back to an iphone inside of a week.


I agree it’s lossy in some way. Most of the popular apps with purchases are tied to a login, so there’s a step of logging in again but the app is free to download.

Everything else you mention is part of the nature of changing operating systems: software incompatibility / unavailability. That never has and unfortunately never will be solved. It’s hard enough to keep old software working on new releases of the same OS.



But that's the point - it's not like, say, switching to a different car make. It is, indeed, non-trivial to switch phone platforms. So why shouldn't we recognize this fact and hold the companies in the market to a different standard?


It's "non-trivial" to switch to driving a 18-wheeler truck, or stick-shift transmission, or that funky wheel thing in Teslas, which don't support the same software that other car infotainment systems do.

You can't force everything to be uniform and support all of the same features to make switching between manufacturers of a product-class "trivial". How's that part of a healthy free market? Requirements to that effect kills all creativity and specialization of products for different purposes. Android and iOS are different and that's a good thing!



Do you believe them?

You shouldn't. It's a marketing page.



No it's not. Did you even read it? There's a big button that says "Read the guide" that keeps you on the page and tells you what to do. The FAQ even links to this: https://support.google.com/android/answer/6193424?visit_id=6...


Do you believe them?

This argument doesn't work if you don't believe the part about getting all the same apps, which is objectively not true.

It's a fun way to mock google, but it has nothing to do with the merits of this issue with apple.



That analogy doesn't work, unless Kroger is the only grocery store that's permitted to exist.

There are no other stores, or other bazaars. If you want to sell an iOS app, your only option is the Apple App Store.

Apparently the courts don't believe this is a monopoly, presumably because you can also choose to toss your iPhone and buy an Android phone instead. I disagree with that reasoning; to me that's like if Whole Foods also exists in addition to Kroger, but if you want to switch to Whole Foods, you have to get an expensive operation to swap out your stomach, because the groceries at Whole Foods don't work with the stomach that works with the groceries at Kroger.



> Apparently the courts don't believe this is a monopoly, presumably because you can also choose to toss your iPhone and buy an Android phone instead.

You also have the entire internet, no tossing required.



Or that Apple APIs and SDKs are Apple writing at least half of everyone’s apps for them. They manufacture all the pieces, and people can arrange them differently. Playing Apple 30% is recognizing that a good chunk of the code running in any app is developed and maintained by Apple.


By imposition of the platform. If people could choose to use apples SDK for 30% or react native 3000 revenge of the javascript for free, they would not bat an eye and go for the latter.


React Native is a (sophisticated) Javascript wrapper around Apple's platform.


That's what the cost of the dev license is supposed to be paying for.


So I guess you support browser makers taking a 30% cut, too?


How about if you go to purchase a house, but one of the HoA agreements is that you only shop at Kroger.


And the only roads in and out of your neighborhood leads directly to a Kroger. And there's barbed wire fencing surrounding your neighborhood. Meanwhile, deliveries being made to Kroger from distributors may only use Kroger-branded trucks, which cost at least 20% more. Oh, and that truck may only be serviced by Kroger-approved mechanics. Those mechanics can only buy parts from Kroger. Any totaled truck can't be parted out by mechanics and MUST be recertified by Kroger.


basically this is what Walmart did to countless towns in the US by putting all the mom and pop stores out of business

not saying it's good (in fact, it's much worse than what Apple is doing), but no one contested its legality



I think a better analogy would be something like installing aftermarket parts for for your vehicle.


Could you actually describe this? How would that be a better analogy?


The iPhone is like a vehicle (car, motorcycle, John Deere tractor, etc). iPhone apps are like after market vehicle parts.

As a vehicle owner I'd like to be able to have a choice whether I want to install OEM parts or after market parts. The after market parts might be cheaper, or have features that the OEM parts lack. I would like to be able to purchase these parts without a 30% markup that goes to the car manufacturer.

As an iPhone user, I'd like to be able to install apps on my iPhone without having to pay the iPhone manufacturer a 30% markup.

I realize that this analogy doesn't directly address the issue of whether Apple has a monopoly on the market of iPhone apps, but it's how I think about it as a consumer.



Using Kroger as an example is interesting because, there is, in fact, a currently ongoing review of M&A activity in the grocery store business to prevent situations that harm customers.

[1] https://www.npr.org/2024/01/15/1224401179/kroger-albertsons-...



> Therefore Apple App store is a monopoly.

Not under US law according to the very court case being discussed.

Why are people still making this claim when the judge literally concluded otherwise and then a panel of appeals court judges confirmed her ruling?



Because it's not unreasonable to disagree with the law. The judges may be applying it correctly, and correctly following the process for determining that the market is all mobile apps, and not just iOS mobile apps, but it's reasonable for people to disagree with that on first principles.


The legal definition of a monopoly has been refined over multiple decades of case law, I would argue that you can’t have a meaningful discussion about whether a company is or isn’t a monopoly without framing it in that context. And yes while it’s reasonable to disagree with the details of the law, it’s another thing entirely to make up some arbitrary criteria in your head and then declare some company is a monopoly based on your imaginary criteria.


Why do people still think that OJ is a murderer?

Courts get rulings wrong all the time. How many times has someone on death row been exonerated for a crime?

The App Store is a monopoly by definition. It is the only form of app distribution to 100% of iPhone users. Going further, it is the only form of app distribution to greater than 50% of the US market. Vertical integration is a very valid argument to make here, same as it was with Standard Oil, and other companies of the early 20th century.



> The App Store is a monopoly by definition. It is the only form of app distribution to 100% of iPhone users.

That’s not how monopolies are defined under US law, so no it’s not, by definition.

It’s always possible to define an arbitrarily narrow market such that one company owns 100% of it. The legal definition of a monopoly requires specific criteria to be met which have not been met in this case.



Because the case shows that the law needs to be updated, not that the app store isnt a monopoly.


Judges can be wrong. The justice system has many checks and balances but ultimate rule over certain court cases isn't one of them.


> Epic should have sued over the size of Apple's cut, not it's right to take a cut

Epic charges 5% for Unreal Engine.

Apple offers developers significantly more than just a games engine.



The most famous Epic game is (or was until this legal battle) played on iOS more than on any other platform, that's in Epic's own complaint. So who built iOS? Why so many people use it? How come they are willing to pay for games instead of pirating them?

Looks like whoever developed iOS and all the hardware it runs on and the ecosystem that makes it appealing for rich users is actually providing Epic a ton of value and profit, but Epic doesn't want to pay for it. I wonder who's greedy here

(Also it's insane how we just accept that Epic with its massive profits and margins is the one who wants to get a discount from Apple, if anything they should be charged double what small business single person devs pay.)



What you describe is the epitome of gatekeeping.

Epic developed a cross-platform game that runs on half a dozen platforms. The appeal of the game is exactly because of that. And you claim that Epic should pay 30% to Apple, because "we are friends with rich people".

Not to mention that the "is actually providing Epic a ton of value and profit" claim is completely bollocks. Can you point to any iOS-exclusive games that matter out there? Ah, right. They don't exist. Because there's (comparatively) very little money in iOS gaming.



> And you claim that Epic should pay 30% to Apple, because "we are friends with rich people".

What?

> "is actually providing Epic a ton of value and profit" claim is completely bollocks

If it was true Epic wouldn't be clamouring so hard for App Store presence and iOS users. Epic is the first to admit that App Store provides a ton of value and profit. The whole rigamarole is Epic wanting it but paying less or nothing for it.

> there's (comparatively) very little money in iOS gaming.

According to whom? Epic filed a lawsuit because they were losing ungodly money after millions of iOS based gamers stopped playing Fortnite. What did they expect, users will start buy gaming consoles just for this? Sorry but that's ludicrous, there's plenty of other good games on iOS. Many of them also don't try to leech money off you or your kids like Fortnite.

> Can you point to any iOS-exclusive games that matter out there?

That's true of any big game, most games are released for multiple platforms because it'd be stupid not to do it if you can.



I don't get where the equivalence of "iPhone user" and "rich person" comes from.

It's $1000, most people have acess to that kind of money, even if they need to finance it and even if it is a terrible financial decision for them to buy one, many still do.



It's not the implication, it's the association. Owning an iPhone of course doesn't logically imply the owner is rich. Empirically, however, an iPhone user is likely be higher income.


> It's $1000, most people have acess to that kind of money

"Most people" don't. I maybe do but it's at least half of my monthly income after tax & rent

Worldwide, iPhone user = rich person (and also almost any American = rich person). By being on App Store, Epic had access to those users. Then they lost millions of users after Epic left App Store. You reap what you sow.



I've seen you make this claim twice in this comment section. Fortnite is not on iOS.


Fortnite was previously on iOS, at least until the events and lawsuit referenced in the main link. It’s kinda literally the entire point of the legal battle.


Some perspective: we sell on Amazon as a 3rd party seller. Amazon takes about 9% of the sale price of our products as their commission (it’s actually 12%, but includes credit card processing). To which you might be inclined to reply, “Ah, but 9% is a reasonable commission, so that’s okay.” But we sell physical goods, which cost money to produce. It’s typical for our products to have 20-25% gross margins. So as a share of what’s left after accounting for the cost to produce and transport our products, Amazon’s commission is similar to Apple’s App Store fee.

Just something to think about if you want to argue that a 30% commission is too much for facilitating a high trust purchasing environment with customers who are ready to spend money.

Oh yeah, and you’ll never guess what Amazon’s policy is about steering customers off of Amazon.



Amazon customers are still available on other platforms. They use credit cards and they can put their details into any site, and I imagine most of them frequently do. Their shipping address is also accepted by every company.

iPhone users don't carry a second Android phone, and their purchasing decision has committed them to only buying on the App Store for at least a few years at a time. And the crazy part is they are paying the Apple Tax even for services like Spotify that they might primarily consume on other devices. You can't make a store that ships to Apple users - only Apple can.



I'm not quite getting your point.

The parent seems to be saying that when you take the difference between physical and digital goods into account, that Amazon is leaving him with a similar slice of the revenue.

You seem to be arguing that he has alternatives to Amazon.

However, you also seem to be making the point indirectly that the motivation for selling on Amazon, and why businesses sell in the App Stores, is that they want the additional sales that come from targeting those marketplaces.

Isn't then there little real distinction from selling products on Amazon (where you could sell elsewhere, but dramatically fewer would see and purchase your product) or the App Store (where you could make a web app and sell elsewhere, but dramatically fewer would see and purchase your product)?



Companies like Amazon and Apple are free to set prices, but there are rules about being a monopoly and what that entails. Amazon is not a monopoly, it just has a dominant position. Apple has used technological means to make itself a monopoly.

Web apps are not a real alternative. Firstly, an app you can only use on a desktop is a non starter for almost every use case. So you need a mobile layout. Now, some features like background audio and video are not available as a web app. Some are less reliable like user sessions, timers, push notifications and offline behaviour. Technical innovation is not possible due to the standards based approach - for video calls you have to use WebRTC for example, for games you have to use WebGL. Some features like notifications, vibration, were delayed by Apple until users were trained to only accept native apps. There's others like battery status, Apple Watch, Settings pane that I don't know the exact status, but I'm sure App Store gets an advantage there too.



I think the difference is that amazon is not a platform. You sell on Amazon because it is where everyone is and they did that by burning lots and lots of cash to ensure everyone margins cannot be larger than a paper atom.

Now that they're trying to capitalize on it they're becoming worse as a store and I can't remember last time I used them (in NL).

If you buy an iphone there is no one to compete, Apple does not have to play the low margins game because there is no other game in town. Amazon does not take 9% if you sell somewhere else and does not care if you sell cheaper elsewhere, Apple does.



> If you buy an iphone there is no one to compete

This. The problem is not the 30%, the problem is that iPhones do not have an option to buy apps from, lets say a Amazon Store or Epic Store.



That has been the style of argument made to regulators so far.

However then people get shocked that Apple says ok, we've rolled out the ability for third party app stores, we still review all the apps before signing, and the store owes us a 20% commission.



Which is, in this context, like Amazon taking 9% if you buy something from Ebay.


> like Amazon taking 9% if you buy something from Ebay.

If it's shipped via Amazon.



They haven't rolled out the ability for third party stores.


Yes, people are shocked. Apple's provisional approach to legislative compliance isn't working, their indifference towards public opinion is what brought antitrust regulators onto the scene in the first place.

Their App Store monopoly is the most literal definition of anticompetitive bundling in the 21st century; they're tying the primary product (Apple hardware, software, APIs, etc.) to a secondary product (the App Store) that can be offered from multiple competitors.



Again, this is what I think people get wrong when they talk about anticompetitive bundling.

Apple will continue to take a cut to make apps for the phone. The App Store and in-app purchases are how they take their cut today.

The bundling is anticompetitive against the potential market for third party payment providers and third party app marketplaces, sure. However, decoupling it is independent of reducing Apple's high fees. Apple will continue to charge a substantial fee for their part, even if due to regulatory compliance they offer less services to developers.

Someone would need to make a legal case directly against the fees Apple charges. I suspect that is a very challenging thing to do - least of which because they have never raised rates. The fees Apple collects have been the same since the first app was sold for iPhone, and the success has grown under that framework.



I don't expect the fees to go down. If you decouple Apple from the iPhone app distribution network, they can charge 100% fees for all I care. That is an entirely separate charge from the $99 developer registration fee, which they can also change to reflect their "SDK cost" or whatever. That's why ultimately, I don't care if Apple charges outrageous fees for their ecosystem. As long as competitors have equal access, there's no captive market to exploit.

What I expect is that, for the first time, Apple and their App Store partners will be forced to reckon with user choice. Their business will have to change if their success is predicated on a neverending source of R&D funding from payment processing revenue.



> Amazon does not take 9% if you sell somewhere else

So we do sell on other e-commerce platforms and you’re never gonna guess what their fee structures are.

(Basically the same as Amazon’s)



But there's actual competition underlying this fee structure, since the users can easily move from Amazon to e.g. eBay or really anywhere else in search of some item that they want. The only lock-in that Amazon might have on them is Prime membership, which the users have to actively opt into.

Whereas Apple could start charging 50% tomorrow and still have all the major apps in the store because of their market dominance position combined with ecosystem lock-in and walled garden.



There's plenty of digital goods with low margins that apple forces a 30% cut.

e.g. Spotify, Twitch, Patreon etc. Most of the funds go to the creator. Completely breaks the model when Apple forces a 30% cut of gross.

That being said, i'd also argue Apple's app store is a complete monopoly on iPhones. Iphones and app stores are such an essential part of life, they deserve to be neutral a la internet neutrality. Not sure how we all become pro internet neutrality but somehow suffer Apple's 30% tax.



I don't think you can sign up for Spotify using in-app-purchase. Once you're in the app it says:

"You can't upgrade to premium in the app. We know, it's not ideal"

You have to go to their site to upgrade your account. Apple gets a 0% cut of Spotify's subscription revenue



I believe that is a special deal that apple made them which does not apply across the board.


Apple will approve apps that prevent sign-up in the app. The problem is that they will deny you the ability to even tell the customers where to go to sign up. Notice that the message displayed in the Spotify app doesn't have a link, doesn't even mention that you can sign up on their website. The customer has to infer that that is what's going on -- good on Spotify for using "premium" as a trigger word because Apple rejects apps that contain the words "purchase" and "subscription" _anywhere_ in your app if you're not using IAP. We were rejected once because those words appeared in an error message sent from the server.


I don’t think it’s special for Spotify. It comes under the “Reader” apps clause (originally carved out for Kindle?) where apps which sell: music, movies, books, email can require that a user create an account on the web first (but cannot link to it, which is stupid)


I know a few vendors who sell on Amazon. With advertising, they end up paying close to 60% of the selling price to Amazon.


How can Amazon pricing be so competitive if the cut is so large for third-party vendors?


1. Because you don't know how much vendors actually pay for the products

2. Because some products might be sold at breakeven price to attract and retain customers

3. Because some products might be loss leaders to attract and retain customers



> How can Amazon pricing be so competitive

It's not anymore; the reason they continue to be so popular is locked-in mindshare (just like you think of going to Google to search the web) and because of the fast shipping and easy return policy (esp through Prime).



It's a myth that Amazon's prices are competitive. One vendor I know sells his product through Shopify at a steep discount compared to Amazon and yet most of his revenue comes from Amazon. Amazon benefits from multiple things including their brand image as a competitively priced store, consumer trust, brand awareness, Amazon Prime members who get shipping "free", massive user data, etc.


a) Amazon pricing in general isn't competitive. I regularly use geizhals.at, a price comparison website, and Amazon rarely is the cheapest option.

b) I don't know if parent poster was talking about FBA (fulfillment by amazon) sales or not. If they are, then Amazons cut includes shipping and storage costs, which for low value items are often more than the stuff costs itself.



"third-party vendors" on Amazon includes a galaxy of drop shippers that do little more than create product pages and let Amazon and the actual manufacturer sort out everything else between them, such as logistics, delivery, returns, etc.


What that 9% buys you I guess is access to people like me. I'm not Amazon's biggest fan, but their protections and guarantees have always been solid to me. If it doesn't arrive, I get a replacement or refund. If it's broken, same. If it's junk, they'll take it back and issue a refund.

I've been burned by too many places to just start arbitrarily buying from someone I've never purchased from before directly. I've had companies just not respond, accuse me of stealing, tell me missing packages aren't their problem, charge enormous restocking fees, and in more than one case call me an idiot that doesn't know what I'm talking about. None of that with Amazon.

Maybe after establishing a relationship of being a reputable brand I could be swayed over, but even then there's no benefit to me unless the price is cheaper.



That’s just the commission on the sale itself. It doesn’t count FBA or advertising fees which in practical terms are often necessary. After all is said and done, Amazon is usually taking much more than 9%.


Yeah, exactly, but I wanted to compare like for like: just the commission on the sale. You can also pay for ads on the App Store, which would be in addition to Apple’s 30% take.


Are they toasters? Because I hear there might be some competition.

But genuinely, your comments enrich this sort of thing. I love your input.



Just a note that for my business (and many others) Apple takes a 15% cut

Apple will lower their cut to 15% if you earn less than $1 million USD/year across your app businesses, or if you sell subscriptions and your subscribers persist for longer than 1 year (so 2nd - Nth year of subscriptions are split at 85/15)

Not defending the size of their commission, but in practice it does vary from the 30% that is commonly quoted



If you are are ok with this you should also be ok with Apple taking a cut on anything you buy with their browser, why not also take a fee for any data going in and out of your phone.


I’ve said this before and I’ll say it again. If the web was invented today browsers would never be allowed on the App Store. Not even a dumbed down version without advanced scripting capabilities.

The fact that they have a browser and allow “3p browsers” is only because the web was already established and customers wouldn’t have bought in without it.

iPhones and iPads are not general purpose computing devices. Not by tech, but by policy.



Technically, third-party browsers are NOT allowed. The only browsers allowed are built using Apple's "open-source" WebKit.


TIL chrome on ios uses webkit...


Firefox too.


Don't many apps use their own in app browser and not Safari?

https://krausefx.com/blog/announcing-inappbrowsercom-see-wha...

I always thought that a company should make an app those does something trivially, but also has its own in app browser as the true functionality.



All of those are iOS's own Webkit, just with extra tracking scripts.


Any single application on iOS(/iPadOS) that allows you to browse the Internet is in some way based on Safari. The in-app browsers are just using one of the webview UI elements based on Safari/WebKit instead of opening up Safari.


I feel like a lot of people have forgotten that we had proprietary services before the web became a thing. E.g. Compuserve, Prodigy.


I used CompuServe in the 90s (user ID 76760,1543 here; why do I remember useless things like that...), and it was fantastic to be able to ditch it for a generic, competitive, local ISP, where I could get on the internet using open, standardized protocols.

Making things proprietary when they should be commodities is a step backward, and we should fight that, tooth and nail.



Those services died relatively quickly in the face of what GP is describing.


Indeed they did. Why do we now think it's possible to go back to that?


OP's point is that it's not, which is why Apple is begrudgingly allowing it. But if they could make you use apps for everything instead of a browser, they would. And they'd use all the same arguments they do today wrt not allowing sideloading etc to justify it.


A lot of people never paid for or used those services even when they were in their hayday.


Don't threaten Apple with a profitable idea.


I designed and built my PWA. You just have to define a manifest and set an empty service worker. Boom now your mobile responsive app is a PWA. PWA can look exactly like native app if you are careful with the design. There are navigation patterns that users expect. Make sure to dial in the information hierarchy and design modals correctly. Use familiar iconography and use type that works at small point sizes. This is basic mobile design regardless of platform.

Firefox hooks into the Android type display settings. I would like to see chrome support this. It really adds to the app feel.

When you make a PWA you have to remake native components. Material Design 3 Web Components is not done yet. Apple has nothing for you so just set your border radius to 17px or whatever they use. Backdrop filter blurs.

You don't get the advertising from the app and play store. You don't get discoverability. However, discoverability is a marketing function. If your acquisition costs are under 30% of your product fees then there is no reason why you can't drive users to your mobile optimized website.



Is it still true that iOS PWAs cannot be opened with a link (except from a notification pushed to the app).


In a B2B setting, this whole class of issues can be resolved with basic endpoint management. For some of our customers, we use InTune to push our PWAs as homescreen icons to enrolled iOS devices. Other customers dont even care about the icon being done automagically. Their users will either open safari directly (gasp) or will setup the icon however they prefer.


Interesting. Can you explain more about exactly when that happens? I can test it with mine.


Curious to know what frameworks you are using?


Nextjs and native browser components that I style in ways that are familiar to mobile app users. So like , and you use CSS to give it 8px border radius and 48px height. Since I'm going for a material style with an iOS feel I mix the forms. Another example is I use a hamburger menu but I use sf symbols light "icon" as an SVG.


SF Symbols are copyrighted. You should be careful about your usage of them in a non-Apple-approved manner.


My PWA is used on Apple products and I developed it with the intent of being used on Apple Products. I cannot control if a user uses a non Apple product. I cannot be expected to restrict what products my users use to access my product.

Added: I will also add that the icons I'm using are very basic. Found in many ui kits. The minus symbol, arrows, trash can. The only one that is recognizable to the trained eye is that I'm use the copy symbol (two pages). So if it's going to be an issue for that one I would be fine to use something from Google. I just want Apple to know that I'm on team Apple. I want people to use Apple products. When they come out with SwiftUI Kit for web, I will be the first user. For a product like mine, most users are iphone users.



Yes I know. Show me exactly what you are referring to.


These conditions are onerous enough that the Kindle app probably still cannot handle in-app purchases. It's really pretty annoying that I have to leave the Kindle iOS app and go to the Kindle web app to make a purchase. Obviously it wouldn't cost either Apple or Amazon anything to allow this, it wouldn't be insecure or unsafe in any way, and it would be nice for consumers. So the fact that Apple and Amazon haven't made a deal to allow this indicates to me that Apple is putting its competitive interests ahead of its users interests.

Hopefully they all figure something out eventually to allow Kindle purchases from the app.



> Apple is putting its competitive interests ahead of its users interests

I kind of figured this already when there's no way to filter apps by "doesn't have in-app purchases".



Hah! Actually, they have kind of done this with Apple Arcade, and charge you a $10 subscription for the service


Arcade is for games only. Also, any discontinued games on Arcade immediately stop working on any device where you have downloaded them. Apps from the regular App Store stay functional, even when discontinued. If you thought you couldn't have less ownership than with the stuff from the App Store, Arcade shows you how. You're merely a tenant, and even if you keep paying the rent, stuff just disappears.


Yeah I was just trying to make a cynical point that when they allow you to filter by no-in-app-purchases, they charge you for the privilege


I found myself actually able to use browser to purchase Kindle books on iPhone now, is it because of this lawsuit?


No, in a regular browser you can make purchases on Amazon like normal.

If you attempt to purchase a kindle book from within the kindle app, you will not be able to. Nor will there be any messaging explaining how to make a purchase (because apple does not allow such messaging). You’ll just be mysteriously confused about why you can’t buy a book.



Why can I buy an Audible audiobook directly in the app on iOS (and for cheaper than listed on Amazon), but not a Kindle book?


Because the Audible unit at Amazon set their own policy on this, and decided it was better for them and their users to pay Apple's 30% cut.

No idea why the price through the app was better than the price on the website. Maybe some kind of promotion? Weird.



You can't.

You can use your credits from your subscription, but you cannot pay for a new audiobook in the app.



They changed this recently, and do allow direct in-app purchases now. In some random podcast interview with an exec at Amazon, I remember them saying that each team gets to make their own independent decision on this, and Audible as a unit decided to allow in-app purchases and pay Apple their cut.


Yes you can. I just did. And it was cheaper than the listed price on web.

It’s a relatively recent feature (past year), but it’s possible.



Do you mean an in-app browser in the Kindle app, or just amazon.com in Safari?

I don't see how Apple would prohibit me from visiting a website, and they've allowed use of content/subscriptions purchased elsewhere in iOS apps for a while now.

What has not been allowed (at least until today) is to directly link to that external website.



Apple can't control browser content, only capabilities, so you could always make purchases via Safari, Chrome, etc.


This is the same strategy that Apple pursued for dating apps in the Netherlands, after a court there forced them to allow third-party payments a year or two ago. Their argument is that the 15/30% is a general fee for use of their infrastructure (App Store, etc), and so they'll subtract the approximate cost of payment processing if you're handling it yourself but you'll still have to pay the rest of the fee to them.

Although I think this sounds extremely petty-bullshit of them, in part because that flat 3% is basically calculated to make this cost more for developers who do this overall, the court in the Netherland did go along with it. So we'll have to see how it'll work out under US courts now.

(I feel that them charging some sort of fee for the App Store isn't entirely unreasonable, though this seems too high -- we can debate the actual amount that'd be acceptable. It's the lack of an alternative via sideloading that makes this egregious.)



> Their argument is that the 15/30% is a general fee for use of their infrastructure

No Apple's argument is that this is a fee for everything e.g. SDKs.

As well as being a highly lucrative distribution channel.



I felt a lot could be covered under "etc", I'll admit. :D


It's the same thing here in Korea. I'm implementing a 3rd party payment processor for a client right now - same 27% fee. However, the revenue is "self reported". Allegedly, most companies lie.


You lie until you get big enough that it warrants an audit.


What’s the egregious bit? Because Apple were so successful with their product they should have a cap on how much they capitalise?

Do you get upset at business class in airlines? Or cinema food being so expensive? Isn’t this the point of capitalism?



Leaving aside the potential for a critique of capitalism as a whole... it depends on what you compare it to, right? (Or, I don't get upset at the existence of business class, but I do get upset at excessive nickel-and-diming with fees in coach.)

I'd tend to think of the Mac as the most-direct comparison point, where there's the App Store but also where a developer who wants to handle everything themselves can.



That’s why I took it to another industry that is clearly charging a fee that is unrelated to its costs.

Capitalism says: the market will figure it out.

Given Apple does not have a monopoly. I don’t see how any of this is a problem. If they want you to sacrifice your first born child in order to publish an app on their App Store. That’s okay. Just don’t publish your app to their phone.



> that is unrelated to its costs.

Are you serious? airline companies is not a good place to be when it comes to margins and making a profit. Business class subsidizes air travel "for the rest of us". Even then, they still often depend on government subsidies to make ends meet. You say business class is a fee not related to their costs? you really don't understand how unprofitable airlines would be and how cheap air travel currently is. In France it's cheaper to take a plane from Montpellier to Paris than it is to take the train!

Meanwhile Apple is one of the highest margin company in the entire world. To put things into perspective, Apple has a /cash reserve/ of 162 billions USD. They have far more money than they even know how to spend. The 30% on in app purchases is definitely not because they need to recoup their costs in any way, shape, or form.



You are proving my point. So what they charge in business is unrelated to their cost. They are paying for a lot more than they are getting. Exactly my point.

So “having a good business model” is punishable?



If it results in a less competitive (= less free) market, then yeah, it should be.


The first two paragraphs of the Wikipedia article [1] are enough to hint that capitalism is not necessarily about free markets. Many capitalists would like to have a monopoly on the market they are in or make the rules of the market. Only a few succeed. Apple mostly succeeded especially if we think that one of markets they are in is selling iOS apps developed by third parties.

[1] https://en.wikipedia.org/wiki/Capitalism



Once side loading finalizes (couple of years?) the predatory 27-30% fee will come down really fast. F Apple for this monopoly bs. From the anti-repair shenanigans to their locked down ecosystem. It’s all designed to pump as much money from the consumer AND developers inside the wall.


There's no way Apple will capitulate on sideloading in the US. It's clear they are going to go every inch as far as the law allows to guarantee their 30%. They will strictly geofence sideloading to the EU, and they may even try to resist even more strongly by challenging DMA enforcement in court as long as they can before complying. And they'll probably pull more shenanigans like this to try to impose the 30% even on third party app stores.


Why would they? Most iPhone users still won't install third-party stores, so, in practice, if you want to exist, you need to sell through the App Store.

Google allows third-party stores and side-loading, but they're still able to charge a 30% cut on the Play Store.

I personally make use of third-party stores and side-loading on Android, but I don't personally know anyone else who does.



I am willing to make a bet that even when side-loading becomes available, it does change much.

You can side-load on Android, and the Play Store's commissions are on par with Apple's.

The mistake here is believing that either Store is competing for developers. They are not. The stores compete for users, and they charge developers a fee for access to those users. Most users prefer the safety and convience of Play, or Steam, or Apple's iOS store.

So long as user's are primarily using Apple's store, either through defaults, habits or choice, Apple won't have to change much.



The browser paradigm may be the most open platform we have. I can go to any website, download whatever I want and not pay tax to some central authority.

I can inspect the dom, scripts run on my device, the network. Set adblockers and script filters.

None of those freedoms are available on smartphone apps. As a dev you pay the trillion dollar mega corps, as a consumer you also pay to them.

The app paradigm could have been as open as the web, but we voted with our dollars for a walled garden with 30% tax.



Yes, there's a very real sense in which the world is better for having had Apple than not. They have made technological life more beautiful.

For that reason, people seem strangely committed to defending them through their rent-seeking period.

Apple cannot be both a good company and a monopoly.

As their users, we should not accept the false framing and false choice their management presents of either monopolistic control of the mobile ecosystem or endless spam and a Wild West free-for-all.

I do not understand why people's hearts are still drawn to Apple as the company of Steve Jobs, when it is clearly something very, very different today.



> Apple as the company of Steve Jobs, when it is clearly something very, very different today.

What? Tim Cook has done a great job of keeping up the Apple philosophy. What significantly has changed?



The solution is very simple for me. Stop participating in the native app ecosystems.

The way I see it, you get 2 major pieces of value out of these. First, they serve as a B2C marketing channel. Second, they provide access to certain native hardware features & OS integration.

The first point is difficult to contend with, but HN and Twitter seem to serve as a fine counterpoint.

For native hardware access, I'd recommend just trying it in your browser right now. You'd likely be surprised what works in 2024 on iOS/Safari clients. We've been shipping just a webapp to our customers for the last 3-4 years now. We do 2D barcode scanning, signature capture, etc. without any difficulty these days. You DO NOT need a native app to access camera, location, etc. you may find some friction with the web, but you just have to work through it and have patience.

Watching founders obsess over App Store presence and its requisite taxation is a bit of a red flag for me regarding the effectiveness of their business model. The open web exists - why haven't you even tried it yet? Seems to me it's easier to complain about how unfair things are on twitter than it is to iterate into a viable business.



I think it's not that easy, Telegram tried very hard but got forced into apple restrictions in web browsers, you can read many complaints about it from the founder


Exactly how was telegram forced? Are they trying to operate in both pools at the same time?

I am under no legal contracts with Apple, aside from any EULAs I may have clicked through for iOS, etc.



The question isn't whether founders have tried the open web, but whether they can reach their customers there. Myself, I feel that as a developer and a power user I'm far enough removed from "regular" users that I don't know the answer to the question, I only know it's important to ask it.


This list of requirements to save 3 percentage points is absurd. Approximately no one is going to use this. Which I'm sure is the point.


You know what else is usually close to 3%? Credit card fees.


I'm sure about that. I forecast that there will be plenty of money spent to remove those hurdles and to defend them. Lawyers rejoice!


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