Irrlicht引擎 – 一个跨平台实时3D引擎
Irrlicht Engine – a cross-platform realtime 3D engine

原始链接: https://irrlicht.sourceforge.io/?page_id=45

这个开源免费的3D引擎通过Direct3D和OpenGL提供高性能渲染,具有跨平台性,支持Windows、Linux和OSX(更多平台正在开发中)。它拥有强大的材质系统和着色器支持,无缝的室内/室外场景管理,以及全面的角色动画工具。 除了核心3D功能外,该引擎还包括粒子系统和阴影等高级效果,以及强大的2D GUI功能和绘图函数。它支持多种网格和纹理格式,方便资产集成。 用纯C++开发,它提供文档完善的API、快速数学库,以及集成的XML解析器和存档读取器等工具。兼容流行的IDE,其宽松的zlib许可证允许修改和私有使用,为开发者提供完全的自由。

Hacker News 新闻 | 过去 | 评论 | 提问 | 展示 | 招聘 | 提交 登录 Irrlicht 引擎 – 一个跨平台实时 3D 引擎 (irrlicht.sourceforge.io) 6 分,smartmic 发表于 1 小时前 | 隐藏 | 过去 | 收藏 | 2 条评论 jsheard 发表于 7 分钟前 [–] 这真是回忆杀。Irrlicht 的鼎盛时期大约在 2010 年左右,但看起来仍然有人在维护它。回复 garaetjjte 发表于 0 分钟前 | 父评论 [–] Ogre3d 似乎也还在。回复 指南 | 常见问题 | 列表 | API | 安全 | 法律 | 申请 YC | 联系 搜索:
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Nova - Lava Factory Its main features are:
  • High performance realtime 3D rendering using Direct3D and OpenGL [more]
  • Platform independent. Runs on Windows, Linux, OSX. Further platforms are in development and already used in projects.[more]
  • Huge built-in and extensible material library with vertex, pixel, and geometry shader support [more].
  • Seamless indoor and outdoor mixing through highly customizeable scene management. [more]
  • Character animation system with skeletal and morph target animation. [more]
  • Particle effects, billboards, light maps, environment mapping, stencil buffer shadows, and lots of other special effects. [more]
  • Several language bindings which make the engine available to other languages such as C#, VisualBasic, Delphi, Java …
  • Two platform and driver independent fast software renderers included. They have different properties (speed vs. quality) and feature everything needed: perspective correct texture mapping, bilinear filtering, sub pixel correctness, z-buffer, gouraud shading, alpha-blending and transparency, fast 2D drawing, and more.
  • Powerful, customizeable, and easy to use 2D GUI System with Buttons, Lists, Edit boxes, …
  • 2D drawing functions like alpha blending, color key based blitting, font drawing, and mixing 3D with 2D graphics.
  • Clean, easy to understand, and well documented API with lots of examples and tutorials.
  • Written in pure C++ and totally object oriented.
  • Direct import of common mesh file formats: Maya (.obj), 3DStudio (.3ds), COLLADA (.dae), Blitz3D (.b3d), Milkshape (.ms3d), Quake 3 levels (.bsp), Quake2 models (.md2), Microsoft DirectX (.X)… [more]
  • Direct import of Textures: Windows Bitmap (.bmp), Portable Network Graphics (.png), Adobe Photoshop (.psd), JPEG File Interchange Format (.jpg), Truevision Targa (.tga), ZSoft Painbrush (.pcx)… [more]
  • Fast and easy collision detection and response.
  • Optimized fast 3D math and container template libraries.
  • Directly reading from (compressed) archives. (.zip, .pak, .pk3, .npk)
  • Integrated fast XML parser.
  • Unicode support for easy localisation.
  • Works with Microsoft VisualStudio, Metrowerks Codewarrior, Bloodshed Dev-C++, Code::Blocks, XCode, and gcc 3.x-4.x.
  • The engine is open source and totally free. You can debug it, fix bugs and even change things you do not like. And you do not have to publish your changes: The engine is licensed under the zlib licence, not the GPL or the LGPL.
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