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原始链接: https://news.ycombinator.com/item?id=44055347

Hacker News 上的一篇讨论围绕着一个原则展开:利用内存可以显著提高算法效率,甚至比优化时间更重要。一篇论文指出,多磁带图灵机可以用比预期更少的空间进行模拟。评论者讨论了预计算和缓存,例如查找表和使用哈希的存储去重,如何在实践中体现这一原则。讨论扩展到社区规模缓存(如预编译软件)的考虑以及 O(1) 随机内存访问在实际数据中心中的局限性,指出 O(n^(1/2)) 的访问复杂度。讨论还涉及到大型语言模型 (LLM) 本质上是巨大的预计算模型,作为一种高级缓存形式来逼近复杂解。核心结论是,存储中间结果或预计算值可以起到“时间压缩”的作用,重用存储数据以避免冗余计算,从而提高算法效率。

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  • 原文
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    For algorithms, a little memory outweighs a lot of time (quantamagazine.org)
    185 points by makira 6 hours ago | hide | past | favorite | 40 comments










    Minus the fuzz: A multitape Turing machine running in time t can be simulated using O(sqrt(t log t)) space (and typically more than t time).

    https://arxiv.org/abs/2502.17779



    Lookup tables with precalculated things for the win!

    In fact I don’t think we would need processors anymore if we were centrally storing all of the operations ever done in our processors.

    Now fast retrieval is another problem for another thread.



    Reminds me of when I started working on storage systems as a young man and once suggested pre-computing every 4KB block once and just using pointers to the correct block as data is written, until someone pointed out that the number of unique 4KB blocks (2^32768) far exceeds the number of atoms in the universe.


    In some contexts, dictionary encoding (which is what you're suggesting, approximately) can actually work great. For example common values or null values (which is a common type of common value). It's just less efficient to try to do it with /every/ block. You have to make it "worth it", which is a factor of the frequency of occurrence of the value. Shorter values give you a worse compression ratio on one hand, but on the other hand it's often likelier that you'll find it in the data so it makes up for it, to a point.

    There are other similar lightweight encoding schemes like RLE and delta and frame of reference encoding which all are good for different data distributions.



    The idea is not too far off. You could compute a hash on an existing data block. Store the hash and data block mapping. Now you can use the hash in anywhere that data block resides, i.e. any duplicate data blocks can use the same hash. That's how storage deduplication works in the nutshell.


    Except that there are collisions...


    This might be completely naive but can a reversible time component be incorporated into distinguishing two hash calculations? Meaning when unpacked/extrapolated it is a unique signifier but when decomposed it folds back into the standard calculation - is this feasible?


    > if we were centrally storing all of the operations

    Community-scale caching? That's basically what pre-compiled software distributions are. And one idea for addressing the programming language design balk "that would be a nice feature, but it's not known how to compile it efficiently, so you can't have it", is highly-parallel cloud compilation, paired with a community-scale compiler cache. You might not mind if something takes say a day to resolve, if the community only needs it run once per release.



    Oh, that's not a problem. Just cache the retrieval lookups too.


    it's pointers all the way down


    Just add one more level of indirection, I always say.


    But seriously… the solution is often to cache / shard to a halfway point — the LLM model weights for instance — and then store that to give you a nice approximation of the real problem space! That’s basically what many AI algorithms do, including MCTS and LLMs etc.


    You’re not wrong

    Using an LLM and caching eg FAQs can save a lot of token credits

    AI is basically solving a search problem and the models are just approximations of the data - like linear regression or fourier transforms.

    The training is basically your precalculation. The key is that it precalculates a model with billions of parameters, not overfitting with an exact random set of answers hehe



    I think it is very intuitive that more space beats the pants off of more time.

    In time O(n) you can use O(n) cells on a tape, but there are O(2^n) possible configurations of symbols on a tape of length n (for an alphabet with 2 symbols), so you can do so much more with n space than with n time.



    My intuition: the value of a cell can represent the result of multiple (many) time units used to compute something. If you cannot store enough intermediate results, you may end up needing to recalculate the same / similar results over and over - at least in some algorithms. So one cell can represent the results of hundreds of time units, and being able to store / load that one value to re-use it later can then replace those same hundreds of time units. In effect, space can be used for "time compression" (like a compressed file) when the time is used to compute similar values multiple times.

    If intermediate results are entirely uncorrelated, with no overlap in the work at all, that would not hold - space will not help you. Edit: This kind of problem is very rare. Think of a cache with 0 percent hit rate - almost never happens.

    And you can't really do it the other way around (at least not in current computing terms / concepts): you cannot use a single unit of time as a standin / proxy for hundreds of cells, since we don't quite have infinitely-broad SIMD architectures.



    I think this theorem applies well for modern LLMs: large language model with pre-computed weights can be used to compute very complex algorithms that approximate human knowledge, that otherwise were impossible or would have required many orders more compute to calculate


    Also, the O(1) random memory access assumption makes it easy to take memory for granted. Really it's something like O(n^(1/3)) when you're scaling the computer to the size of the problem, and you can see this in practice in datacenters.

    I forget the name of the O(1) access model. Not UMA, something else.



    O(n^(1/2)) really, since data centers are 2 dimensional, not 3 dimensional.

    (Quite aside from the practical "we build on the surface of the earth" consideration, heat dissipation considerations limit you to a 2 dimensional circuit in 3-space.)



    More fundamentally O(n^(1/2)) due to the holographic principle which states that the maximal amount of information encodable in a given region of space scales wrt its surface area, rather than its volume.

    (Even more aside to your practical heat dissipation constraint)



    If you have rows of racks of machines, isn't that 3 dimensions? A machine can be on top of, behind, or next to another that it's directly connected to. And the components inside have their own non-uniform memory access.

    Or if you're saying heat dissipation scales with surface area and is 2D, I don't know. Would think that water cooling makes it more about volume, but I'm not an expert on that.



    Spatial position has nothing (ok only a little) to do with topology of connections.


    On the other hand, actual computers can work in parallel when you scale the hardware, something that the TM formulation doesn't cover. It can be interesting which algorithms work well with lots of computing power subject to data locality. (Brains being the classic example of this.)


    Multitape TMs are pretty well studied


    Intuitive yes, but since P != PSPACE is still unproven it's clearly hard to demonstrate.


    I think that since many people find it intuitive that P != NP, and PSPACE sits way on top of polynomial hierarchy that it is intuitive even if it’s unproven.


    There's not even a proof that P != EXPTIME haha

    EDIT: I am a dumbass and misremembered.



    I thought there was some simple proof of this, but all I can think of is time hierarchy theorem.


    I think there is right? It's been a long time but I seem to remember it following from the time hierarchy theorem


    The article is about a new proof wherein P == PSPACE.

    Something we all intuitively expected but someone finally figured out an obscure way to prove it.

    --------

    This is a really roundabout article that takes a meandering path to a total bombshell in the field of complexity theory. Sorry for spoiling but uhhh, you'd expect an article about P == PSPACE would get to the point faster....



    This article is not about a proof that P = PSPACE. That would be way bigger news since it also directly implies P = NP.


    But you also spend time on updating cells, so it is not that intuitive.


    I’m not sure what you mean here. If you’re in the realm of “more space” than you’re not thinking of the time it takes.

    More precisely, I think it is intuitive that the class of problems that can be solved in any time given O(n) space is far larger than the class of problems that can be solved in any space given O(n) time.



    If your program runs in O(n) time, it cannot use more than O(n) memory (upper bound on memory usage.

    If your program uses O(n) memory, it must run at least in O(n) time (lower bound on time).



    This is obviously demonstrably true. A Turing running in O(n) time must halt. The one in O(n) space is free not to.


    Almondsetat's proof seems more obvious. Given O(n) time, you can only use O(n) space, so you're comparing "O(n) space, any amount of time" with "O(n) space, O(n) time", and it turns out you get more resources the first way.




    I am confused. If a single-tape turing machine receives a digit N in binary, and is supposed to write N ones on the tape, on the right side of the digit N, it performs N steps.

    If you expect N ones at the output, how can this machine be simulated in the space smaller than N?

    This machine must decrement the digit N at the beginning of the tape, and move to the end of the tape to write "1", so it runs in time O(N^2), not O(N)? (as it takes N "trips" to the end of the tape, and each "trip" takes 1, 2, 3 .. N steps)

    Since turing machines can not jump to any place on a tape in constant time (like computers can), does it have any impact on real computers?



    Multitape Turing machines are far more powerful (in terms of how fast they can run, not computability) than single-tape machines.

    But to answer your question: "space" here refers to working space, excluding the input and output.



    This is just a reminder that memory isn’t just a constraint, it’s a resource.


    What resources are available (or not) and in what quantities are the most basic constraints for solving a problem/s with a computer.






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