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(comments)

原始链接: https://news.ycombinator.com/item?id=43979916

Hacker News用户正在讨论“Replicube”,这是一款益智游戏,玩家需要编写代码来创建形状。许多人喜欢这款游戏的演示版,并认为它是一个有趣且易于上手的编程入门,涵盖了着色器和3D建模等概念。一些用户将其与Logo(一种带有海龟光标的教育编程语言)和OpenSCAD进行了比较。该游戏即时的反馈循环受到了好评,因为它极具吸引力。一些用户还提到了开发者之前开发的“Jelly Car”游戏,引发了一波怀旧情绪。一些用户是从开发者在TikTok和Twitter等平台上积极的营销活动中发现这款游戏的。一位用户指出了一个基于Web的克隆版本,该版本受到了负面评价,这突显了原版游戏的吸引力。总的来说,评价是积极的,用户欣赏它的简洁性、创造潜力以及对初学者的适用性。


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Replicube: A puzzle game about writing code to create shapes (steampowered.com)
123 points by poetril 1 day ago | hide | past | favorite | 28 comments










Went to check it out, it has a demo so it's worth giving it a shot, but then I went to look at what else this developer has published just to find it's the guy behind the original jelly car games?? Which they have a sequel to on their steam page and the music instantly sent me back. This became a huge nostalgia trip on accident, thanks for sharing!


He is quite active on YouTube, sharing progress and behind-the-scenes of his games.


To save everyone a click, this is the video where he talks about this game:

https://www.youtube.com/watch?v=_k_IZhIu_BU



The new Jelly Car game (Jelly Car Worlds) is a ton of fun.


The description reminds me of 'that turtle program' I encountered as a child...

https://en.wikipedia.org/wiki/Logo_(programming_language)

Hopefully this program also helps teach children new ways of thinking. As a suggestion, any sort of 'building blocks' graphical script language that doesn't need words?



As an aside, Python includes a `turtle` module that mimics the drawing experience of Logo. It's a fun way to introduce kids to some programming ideas.

https://docs.python.org/3/library/turtle.html



I kind of recall seeing turtle in a number of places to refer to draw cursors. Kind of funny how much the term stuck, I think due entirely to Logo.


I was going to mention the same thing. Turtle is fantastic.


Yeah, you must be my age. I was kinda blessed to go to a school that had a couple Apple IIes and let the kids take turns using Logo to draw shapes with the turtle, when I was 8 years old or so. I'd written some BASIC before on my mom's IBM-PC (stupid "Hello, what's your name?:" GOTO 100 kind of stuff), but Logo was a new way of thinking about the screen for me. Probably that and the early Rand/Robyn games (the Manhole, Cosmic Osmo) got me into coding. Soon after, my school bought some Mac SEs and I spent the rest of my elementary school screwing around with HyperCard after school, trying to make an RPG.

If there's one thing I'd love to suggest to parents, it's this: Give your kid an obsolete platform with nothing to do on it except make stuff and figure out how it works. It's just as entertaining, but diametrically opposite in terms of educational quality from giving them pre-made apps to play with.

(Full disclosure: My dad wouldn't even allow D&D into the house because it was someone else's game. If we wanted RPGs, we had to design our own on paper.)



Snap! https://snap.berkeley.edu/

Also, I heartily recommend the demoes that the author is giving regularly at FOSDEM. They're really fun to watch :)



This is still being taught at schools in my country even now


Lucky kids, as much as Scratch has replaced Logo, Logo fosters deeper thinking.




I don’t usually like programming games but this looks genuinely interesting. As I saw others mentioned the similarity to the thinking required for using OpenSCAD or writing shaders makes this extra interesting for me because I suck at both of those things.


That's nice because it's a programming game, but it doesn't send you in the deep-end. Whatever you do appears on the screen pretty much instantly, so you get that constant feedback loop, it's like a 3D voxel REPL.

Many programming games got complex real quick and frankly annoying. I like this model, it's simple, if you let it through, it's a block, return a number for a colour.



It's a lot like shader programming. I guess one could argue it is shader programming.


Good point I didn't see it that way, but that's a perfect analogy.


And yet you can make it as deep as you like, thanks to the presence of leaderboard. In fact, some code golfers including me quickly jumped into the wagon ;-)


Add a 4th dimension, time, woo!


i initially found this game through the developer's tiktok account - they've got some great marketing over there.

ended up getting the demo and i'll probably be buying the full game



he got me through twitter. the man knows his marketing.


I discovered it when someone made a quick slapdash Web-based clone and was getting a lot of hate on X. Sometimes imitation really is the sincerest form of flattery..


Tried the demo. Very good baby's first step to shaders


I don't know much about shaders but this reminds me (in concept at least) of using OpenSCAD to use code to generate models for 3D printing. One cool puzzle to solve doing so is using different shapes to add or cut material from the existing model.


Saw this on X - great game, picked it up and have already sunk a few hours into it.


Literally my favourite game of this year, thanks so much for making this!


i already played this 2 hours. really liked it


I am excited to see coding become more and more of a creative medium as AI frees up from the monotony of crafting business logic slop.






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