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原始链接: https://news.ycombinator.com/item?id=43961597
Hacker News 上的一个帖子讨论了一篇新论文,“隐式 UV:隐式曲面的实时半全局参数化”。这篇论文提出了一种为隐式曲面生成 UV 贴图的方法,这是该领域当前关注的一个主题。 一位评论者 whizzter 指出将该算法与现有创作工具集成可能面临的困难,并质疑当隐式模型发生变化时,特别是当不相交的曲面合并时,UV 贴图将如何表现。 论文作者 baptiste-genest 回应说,UV 系统在这种情况下如何表现取决于它在构造实体几何 (CSG) 树中的位置。他们强调了该方法的优势在于其隐式输出使其与 CSG 管道兼容。 其他用户表达了对这篇论文相关性的兴奋,并赞赏它将理论概念和实践实现相结合。另一位用户 kaoD 寻求关于修复由平面 SDF 位移引入的瑕疵的建议。有人建议取两个 SDF 域的最小值,或者调整光线步进大小。
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Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).
Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?
Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).
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