|
|
|
| I would love a modern Palm OS phone, that's true to the original UI philosophies and could run (even if just through emulation) all my old titles. |
|
| Take all of this with a big grain of salt due to rosy retrospection, but I feel like a big appeal of Palm OS was that going online was an intentional activity (if possible at all; most of my handhelds had neither mobile data nor Wi-Fi).
As a result, it was completely distraction-free: I'd queue up news/articles (via Plucker), mail, and books for the day, HotSync in the morning/evening, and then that was it – no chance of any notification (other than pre-programmed local reminders/appointments) popping up and disrupting whatever I was doing. Other than that, there was still more than enough to do ~forever: More Ebooks on a 64 MB MMC than I could reasonably read all summer, the top 100? 1000? Wikipedia articles, the CIA World Factbook as a PalmDoc, Space Trader... Ok, enough with the nostalgia :) (If this brought back a fond memory or two, head on over to https://cloudpilot-emu.github.io/ right now!) |
|
| I've come across my box of Palms a few times and had limited success getting them going. Seems they don't like being in storage for almost two decades. Really loved my Palms back then. |
|
| I played with an emulator (https://cloudpilot-emu.github.io/) recently and it's honestly not that bad at all. The resolution is bad by today's standards but the basics are all there. It even has a system-wide search that looks for the input string in all your apps and lets you tap right into those records. That's pretty handy!
I like my phone too much to go back, but if I had to, I could make do. |
|
| Control over notifications is one of the most powerful UX features available. I make extensive use of geo- and time-based focus modes for the few notifications that I ever allow. |
|
| Original Palm was using stylus so you don't obscure where you are aiming compared to finger touch phones and having more space in the direction of shot could be the factors. |
|
| I love it! Quick suggestion: allow a moment to show the ball dropping into the hole before loading the next level. It might be frustrating denying the player that satisfaction. |
|
| Interesting project. I would say the issues had, memory leaks. debugging, etc are a lot more common in game dev than you might expect. Much of these problems have been abstracted away by game engines such as Unreal/Unity/Godot, but if you were to go into game dev with C, OpenGL, and a memory restriction (especially when hardware enforced), you might run into the same teething issues.
The level editor is a nice touch, I would be curious on the implementation as something in the same vein existed for the Tony Hawk series of games and was responsible for "Tony Hawks Pro StrCpy" https://icode4.coffee/?p=954 . Though jailbreaking and arbitrary code execution is probably a lot easier achieved via PalmOS than a minigolf side project. |
|
| I have the Original PalmPilot, hardware upgraded to 3.0, as part of a beta program. I also have a few Palm 3's. Is there a compiled PDB available? |
|
| The post suggests getting a real device. Where the heck do you get a real device these days? Is there some retro hardware out there? An open source project where you send out a PCB order to Shenzhen? |
|
| Can be bypassed with ADB...
...albeit it still does not resolve the issue of whether or not the app will run on 14/15. |
|
| Two of ours were born with severe handicaps but they are all insanely fun and fabulously good company. Not sure why my sibling comment was flagged. |
I've just recently been trying to recover my nearly 35 year old sources and create disk images for use on an emulator. The first B&W attempt at MiniGolf is here: https://github.com/EngineersNeedArt/SoftDorothy-UnfinishedTa...
The second attempt (when I was a better programmer) was in color ... will make it on Volume 2. (I'm currently trying to put that disk image together.)