觉醒启示录:索尼在价值 2 亿美元的多元化视频游戏灾难后蒙羞
Woke Apocalypse: Sony Humiliated After $200 Million Diversity Video Game Disaster

原始链接: https://www.zerohedge.com/political/woke-apocolypse-sony-humiliated-after-200-million-diversity-video-game-disaster

2024 年,在电影、流媒体服务、广告和视频游戏领域推动多元化、公平和包容性 (DEI) 的努力继续面临消费者的强烈反对。 具体来说,由于某些群体试图将进步意识形态融入其中,视频游戏受到了批评,因为年轻观众往往比任何其他媒体消费更多的视频游戏。 美国政府和欧盟通过补贴为开发商提供激励措施,将觉醒元素融入其项目中,但这一策略似乎失败了。 索尼新推出的射击游戏《Concord》的惨淡表现就是一个例子。 尽管花费了大约 2 亿美元和 8 年的时间进行开发,Concord 在推出时却惨遭失败,仅吸引了 697 名活跃用户,销量仅为 25,000 份。 该游戏具有多样化的表现形式,包括各种种族和少数民族角色以及非常规主角,例如肥胖女主角和变性人。 此后,索尼停止发行该游戏并向客户提供全额退款,这表明索尼遭受了重大财务损失。 随着消费者越来越需要非唤醒娱乐,这种唤醒产品失败的趋势可能会持续下去。 媒体公司可能需要考虑回归传统价值观,专注于创造有吸引力的体验,而不是推动进步的叙事。

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原文

Get woke, go broke is not just a mantra, it's a rule, and the epic woke failures keep piling up in 2024 as the majority of consumers continue to reject DEI in movies, streaming, marketing and gaming.  

Video games in particular have been aggressively targeted by NGOs and far-left governments for the dissemination of progressive propaganda, ostensibly because they are by far the most popular media for the younger demographic.  From childhood to early adulthood the average western consumer will spend more time on video games than all other entertainment combined, making gaming a ripe venue for ideological grooming.

As we noted in recent articles on queer activist games like Dustborn, there is a vested interest by some very powerful people to dictate messaging in the video game sphere.  The US government and the EU have been actively influencing gaming through ESG-like subsidies; offering developers millions of dollars if they plant woke content into their projects.

It's hard to say if Sony's latest gaming disaster, Concord, was partially paid for with ESG cash, but the content sure feels like it was drafted up by a bunch of blue-haired weirdos in the bathroom of a progressive think-tank.

Concord, a relatively generic competitive shooter with some obviously "borrowed" plot aesthetics from Marvel's 'Guardians of the Galaxy' , has all the indicators of a DEI game.  This includes pie-chart diversity, no straight white males, lots of minority women, lots of fat positivity, at least one trans-woman and plenty of gender fluid pronouns.  Sony spent at least eight years and $200 million (including marketing) on Concord with high expectations for the AAA title, only to discover no one wants to play as a clinically obese woman or a transgender.   

Concord launched with disastrous results.  Gaming service Steam logged a maximum of only 697 players for Concord and initial sales show only 25,000 units purchased.  The lack of player interest has led Sony to treat the project as a total loss and the company is scrapping the entire game - Pulling it offline after only two weeks and giving customers full refunds.  In other words, Sony just took a $200 million dollar loss on a game that they are throwing down the memory hole, possibly forever. 

For those that might not remember, movie studio Warner Bros. did something very similar in 2022 when they scrapped the $100 million 'Batgirl' film before its release .  Reports indicate that the flick was so woke and so unwatchable that WB decided it would hurt the company more to release it than it would hurt to dump it and move on.  

This kind of scorched Earth response to product failure is rare from media conglomerates, but it might become more frequent as customers continue to develop a zero-tolerance policy for woke content. 

Diversity in gaming seems to specifically promote the delusional premise that "anyone can be an action hero", from grotesquely overweight fat-body females, to the disabled, to 90 pound "non-binary" beta-males.  The leftist controlled entertainment industry asserts that modern players "need to see themselves represented" in movies and games in order to relate to the characters on the screen, and if the media doesn't provide inclusivity for every obscure minority in our society then they are somehow missing out on an untapped slice of the market.  

Activists also claim in dramatic fashion that to not include these minorities is a form of cultural genocide. 

The problem is, companies have forgotten the basic rules of the free market - Know your primary customer base and give them what they want.  Don't try to tell your customers what you think they should want.  Don't try to shame them into buying your product, or they will destroy your business.  The primary customer base will make or break you.

Fat positivity people can't be action heroes and the vast majority of players don't want trans propaganda and gender fluid pronouns shoved in their faces.  These DEI tropes will never become popular; they will never succeed.

Companies like Sony seem to have completely forgotten to follow the most fundamental rules of marketing that made them popular in the first place.  Or, they have simply chosen to ignore the rules and arrogantly assume they can make their own.    

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