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| I'm half-way porting another turn of the century game engine to emscripten but I'm a little stuck on the networking so it's pretty cool being able to have practical examples to reference. |
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| This makes me so happy and brings back a lot of memories. I really appreciate all the effort that video game archivists put into keeping these old games playable. |
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| A potential side project I keep coming back is reimplementing the dedicated server for an old game like this. Even years ago when the games were popular, I often found the DS challenging to run. |
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| My immediate thought was "this is like that project which hosts UE1 games inside UE5" and it turns out it's the same project, they've just rebranded from DXU24 to Surreal, and they now seem to have their own open-source frontend in addition to the license-encumbered UE5 frontend.
The developer has a bunch of WIP videos on YouTube: https://www.youtube.com/@dxu2424/videos |
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| Unreal Tournament 99 and Deus Ex are two of my happiest game memories. This is a really ambitious project and it’s lovely to see those old games getting some love! Still hoping for a Deus Ex remake… |
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| I would love so much for the eventual state of this project to allow us to modernize the original DX. I don't need a remake, just modern quality of life. I know there's extensive mods. |
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| That would be absolutely great if it were to happen, especially if they'd choose more liberal license such as BSD.
I'm a sucker for software rendering and unreal engine 1 has even more advanced features in that department compared to the original Quake (1 and 2) engines. Would love to port that to wasm if this ever happens. There is https://github.com/RedPandaProjects/UnrealEngine but I don't know what are the legalities and such... |
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| There were some plans to do so a while back:
>We definitely can’t open source Unreal Engine 2 or 3, because of dependencies on a large number of external closed-source middleware packages with complex licensing requirements. >Open sourcing Unreal Engine 1 might be possible, but getting the source and dependencies into a releasable state would take a lot of cleanup effort that we just haven’t been able to find time for. I hope we can do it someday. [0] [0] https://forums.unrealengine.com/t/unreal-engine-1/14084/6 |
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| Does anyone have a good sense of how many dev hours it would take to write something like Quake/Unreal from scratch today? Not a port, but a full rewrite with a custom engine |
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| All games in the series before UT3 are co-developed by Digital Extremes so they aren't exactly theirs, also that's probably one of the reasons they were removed from everywhere. |
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| Use the jslint license. It has all the legal force of the 3-clause BSD license, but it also offends an awful lot of humorless people in a way that is funny to watch. |
Not a day goes by that I don't pine for turn of the century FPS gameplay. (and maybe my turn of the century reflexes)