安迪·沃霍尔丢失的 Amiga 艺术品被发现
Andy Warhol's lost Amiga art found

原始链接: https://dfarq.homeip.net/andy-warhols-lost-amiga-art-found/

安迪·沃霍尔(Andy Warhol)以黛比·哈利(Debbie Harry)为主角的失落艺术作品在 39 年后浮出水面。 这幅作品于 1985 年使用 Amiga 计算机创作,现已出售。 这件艺术品的出现让人们深入了解过去十年中的发现,特别是与 2014 年在沃霍尔的庄园中发现的一系列图像有关。这些图像揭示了复制、粘贴和淹没等数字技术的实验。 前 Commodore 工程师、负责教沃霍尔使用 Amiga 的个人 Jeff Bruette 确认了包含该活动其他图像的印刷品和软盘的所有权。 Bruette 还参与了 Commodore 64 游戏的开发,她指出,由于当时技术的限制,沃霍尔制作的数字图像与当代标准相比很简单。 与现代标准相比,图像包含的颜色更少,分辨率也更低。 艺术教育工作者欣赏沃霍尔对调色板的精心选择。 通过选择对比色,沃霍尔展示了色彩理论的知识。 此外,他对非标准色调的使用是由于在图像本身中混合颜色,而不是仅仅从给定的调色板中选择颜色。 尽管最初的演示并非完美无缺,但布鲁特赞扬了沃霍尔的努力和对学习新技术的奉献精神。 尽管在现场演示期间与电脑发生了困难,沃霍尔在后来的生活中继续探索数字媒体,表现出对发展他的手艺的承诺。 如今,这些艺术品的重新发现为人们提供了沃霍尔对数字媒体探索的独特视角,并凸显了保存历史技术文物的重要性。 随着杰夫·布鲁埃特(Jeff Bruette)出售他的副本,未来其他人可能会有机会获得与艺术和技术交叉相关的有价值的历史片段。

从本质上讲,作者认为艺术价值的传统定义与专利法和版权法等法律术语中用于确定艺术价值的标准有很大不同。 相反,重点应该放在艺术作品是否能够唤起观众的情感或激发观众的思想,特别是通过与其他艺术作品所引起的反应进行区分。 他们强调在评估艺术时了解目标受众的重要性,因为艺术创作的目的是与受众建立联系。 此外,作者建议学习艺术史,以扩大视野并充分理解各种艺术形式的意义。 这一论点还延伸到数学由于依赖原创思想而被归类为艺术。 然而,作者对这一观点提出质疑,认为虽然数学因其概念性质而与艺术有相似之处,但其主要目标不同于艺术自我表达或文化传播的主要目标。 此外,作者质疑了解数学的起源是否可以增强对数学主题的欣赏,这表明实际应用可能在决定其价值方面发挥更大的作用。
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原文

After 39 years, Andy Warhol’s lost Amiga art has been found. And it’s for sale. Details of the reemergence help to shed light on an earlier discovery from about a decade ago. And those details come from the very person who taught Andy Warhol how to use a computer. In this blog post, I’ll put these discoveries in context, and offer some thoughts from both an art teacher and a sales engineer.

The lost Andy Warhol image of Debbie Harry

Debbie Harry by Andy Warhol, Amiga art from 1985
The original digital copy of this famous Andy Warhol-created image of Debbie Harry resurfaced in July 2024.

Commodore famously commissioned Andy Warhol to demonstrate the artistic capabilities of its new Amiga 1000 computer in 1985. As part of his demonstration, Warhol created some digital art images, including a self-portrait of himself sitting in front of the computer, which in turn was displaying the self portrait. Another image he created was a famous portrait of Debbie Harry, the photogenic lead singer of the New Wave band Blondie.

In recounting the event, Debbie Harry said in her autobiography that she had a copy of the images from the event, and as far as she knew, only one other person had a copy. She did not identify the other person.

The unnamed other person

In July 2024, former Commodore engineer Jeff Bruette came forward and said he owns a print of the image Andy Warhol created at the event, and a signed floppy disk containing eight images that Andy Warhol created that day. He said he’s had them on display in his home for about 39 years.

Some of the accounts of the Warhol art resurfacing describe Bruette as a technician, and although that was essentially the role he was serving at the event, he was much more than a technician. He was a long time Commodore employee, and he programmed two popular early Commodore 64 games that Commodore distributed commercially, Gorf and Wizard of Wor. Bruette also acted as the product manager of the graphics software Warhol used.

He was more than a technician to Andy Warhol as well. He was the one who taught Andy Warhol how to use an Amiga. For that matter, he probably taught Andy Warhol almost everything he knew about computers in general, not just Amigas.

Andy Warhol’s demonstration Amiga art

The digital images Andy Warhol created are rudimentary by today’s standards, and in some ways, perhaps less ambitious then some of the thumbnails I create for my blog posts. But this was 39 years ago, and I have much better tools than he did. The maximum resolution he had to work with was 640 pixels in one direction and 400 pixels the other direction. And while he had 4,096 colors to choose from, he could only use 32 of them at a time. He had a digital camera available to him, but it wasn’t a digital camera in any modern sense. It was really best suited to taking monochromatic images.

To a casual viewer, they look like low resolution images with a very limited number of colors, and it’s not completely unfair to say they bear some resemblance to something my kids would have created in Microsoft Paint when they were little.

An art teacher’s impression

But when I showed the images to my wife, a former high school art teacher, the first thing she noticed was his choice of colors. He deliberately chose colors that contrasted with each other, and the other colors he used were colors you would get from mixing two or more of the other colors he used. Rule number one of painting, she said, is to never use black or brown, but make your own from the other colors you’re using. Warhol’s images contain odd shades that result from mixing other colors in the image together.

When you look at Andy Warhol paintings, his style suited these specific tools. He often worked from photographs, creating stark images containing bold flood fills with only a few colors. Sometimes he would cut up photographs, or have someone else cut up the photographs, then he would arrange the pieces and then paint what he saw.

With the Amiga, he could do all of this digitally. So the choice of Andy Warhol to demonstrate how to use the machine was a brilliant idea. This computer with advanced graphics capabilities for its time, and the ability to multitask and switch between different tools so he could cut up and resize images and then paste the result into the image he was working on couldn’t have suited him any better if he’d designed it himself.

Problem was, he didn’t know how to use a computer.

Andy Warhol’s body language

Andy Warhol self portrait with Amiga computer
Note how Warhol is holding the mouse in this self portrait, keeping his fingers clear of the mouse buttons.

In all of the photographs I have seen of Andy Warhol with an Amiga, I noticed something. He is never, ever holding the mouse the way I would hold it. He has a death grip on the sides with his thumb on one side and his index and pinky finger on the other. And then he has his pointer and middle fingers curled up, as far away from the two mouse buttons and he can possibly get them while still being able to maintain the death grip on the mouse body. It betrays a fear of accidentally clicking either of the mouse buttons and another fear of accidentally dropping the mouse, or perhaps even accidentally moving the mouse.

Warhol’s lament

I read somewhere that Andy Warhol didn’t think he was very good at demonstrating how to use the computer, and he wished he could get good at it, because it seemed like a really good way to make money. I asked Jeff Bruette about that, and he said that was consistent with his experience with Warhol. “He saw the things that [AmigaWorld magazine’s art director] was able to create and how I could fluidly click the tools, colors, and menus to create things. He was completely inexperienced with computers and struggled with the process,” Bruette said.

“In fact, we would go through things together in the morning. After breaking for lunch he’d need a refresher on the difference between the right and left mouse buttons. True story,” he added.

For those unfamiliar with the Amiga, the left mouse button works like the left mouse button in Windows and other operating systems. The right mouse button activated the pull-down menus at the top of the screen. Conceptually, it was similar to context menus in today’s operating systems.

A modern sales engineer’s critique

Warhol’s results in creating his computer art were inconsistent. The famous image of Debbie Harry was not the result of the live demonstration. It came from a rehearsal earlier in the day. When he tried to recreate the image live with an audience, the result didn’t look like an Andy Warhol painting. Bruette shared the image in a private group, so I don’t feel like I am at liberty to share it, but I’ll share the story.

The lighting conditions were different during the event than they had been at rehearsal, so the photo he started with had different contrast. The flood fill to the right of Debbie Harry went fine. When he filled her hair, it was fine on the right side of the image, but not so good on the left. And exactly zero of his other flood fills did what he intended. Without the level of undo that modern paint programs have, he didn’t have an easy way to correct even that first mistake. His efforts to correct it just ended up blowing out her face. Instead of looking like an Andy Warhol painting of Debbie Harry, it looked like what you’d get if you told an impressionist to paint a woman with long hair.

In my day job, one of my responsibilities happens to be giving product demos. I’ve experienced demos where one mistake compounds the next. You learn to roll with it, but it takes practice.

When Commodore released the video of the event, they spliced in the image from the rehearsal session.

What about flood fills?

I’ve heard several stories from other Commodore engineers about how the flood fill function in the software they were using would crash the machine. I’m pretty sure those stories have even ended up in books about Commodore. Bruette said the flood fills were working in the versions of the software Warhol had, and that’s pretty clear even from the images in Warhol’s estate.

To create Warhol-style digital art, you need to be able to capture an image from a camera, resize it, copy and paste it, select your colors, and do flood fills on it. In a pinch you can get by without resizing and copying and pasting, but not having flood fills would be a showstopper.

How the earlier discovery relates

A self portrait from Warhol's own collection
In this portion of an image recovered from Warhol’s estate in 2014, you can see how he was messing around with copying and pasting images and flood fills, two techniques he widely used in his other art.

In 2014, a series of images was recovered from disks found in Andy Warhol’s estate. His personal effects included two pre-production Amiga computers and a collection of disks containing not just the files he created, but also the software he used to create those images, including a previously undiscovered early version of the operating system. In a blog post I wrote at the time, I speculated that the images were the result of him trying to learn how to use the computer.

Looking at the images again, I think they were more than that. He was experimenting with techniques. One of the images appears to be a photograph of himself where he clicked around with the fill function. But when you look at the image more closely, you can see where he had three different images of himself of differing sizes, and he superimposed the three, then he started messing around with fills.

Insights into how (and what) Warhol learned

I can almost see and hear Jeff Bruette explaining the capabilities of the computer to Andy Warhol, and then him walking through what Bruette had just described, trying to create in his own style using what he had just learned.

That’s because I had to do something similar. The discomfort level in the photographs of Andy Warhol with the computer remind me of something. I was in the odd position of teaching my own teachers about computers from the time I was a teenager into my mid 20s. Many of them had the same level of discomfort with the mouse. I would fire up Solitaire and have them play that to get used to clicking and dragging. Bruette didn’t have that luxury when tutoring Warhol.

The lost opportunity

I always wished Commodore had pursued the Andy Warhol connection further. Now I understand why it didn’t happen. I don’t think Commodore marketing recognized the opportunity, but I also don’t think Andy Warhol was comfortable with it. It wasn’t the same as sitting William Shatner down in front of a VIC-20 with a simulated screen on the TV and showing him how to position his hands so it looked like he was typing and showing him where the cameras were so he could make sure he was looking at the camera while he was smiling. He was trying to do it right, he struggled to do it live, and he gave up.

He was trying to be a modern day sales engineer, but without the benefit of the professional training that I received. I also had at least five years of professional experience with the product I was demonstrating before gaining the title of sales engineer. I also sometimes had to give product demos at another company, a company whose software was not as far along, and where I had about the same level of experience and as Andy Warhol did, and let’s just say that didn’t go as well.

A possible workaround

But they had options. They could have done a Shatner-like maneuver in print advertising, having Warhol mime in front of the computer, with a copy of the image on screen but the mouse unplugged, just to make it look like he was producing it live. And then they could have added some text about how this new computer is the first one ever that works the way Andy Warhol does.

At any rate, I think it’s fantastic that the images Andy Warhol created on that day survive, we now know where the copy is, and the person who preserved them for 39 years will have a chance to get them into the hands of someone who will enjoy them, and use the proceeds to fund his retirement. That sounds like a win all around to me, and it closes the loop on some details of Andy Warhol’s involvement with the Amiga computer.

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