卡哇伊——钥匙扣大小的任天堂 Wii
Kawaii – A Keychain-Sized Nintendo Wii

原始链接: https://bitbuilt.net/forums/index.php?threads/kawaii.6474/

去年夏天,在《最终目的地》OMEGA 开发期间,设计师与艺术家合作打造了名为“Kawaii”的微型 Wii 游戏机。 原始设计包括风扇、HDMI 端口和散热器等紧凑组件,但随着技术的改进而不断发展。 金属一体成型和磁性弹簧针连接器显着减小了尺寸。 在 Wesc 和 Drew 开发出 Wii 欠压技术之前,调节器一直处于外部状态,允许被动冷却和移除散热器。 经过几个月的其他项目工作后,他们集成了 Thundervolt,这需要将设备从最初的 57x57mm 扩展到 60x60mm。 设计师接管了 MCAD 职责,重新设计了外壳,添加了翅片式通风系统,并通过一个磁性弹簧针连接器简化了连接方法。 他们还创建了一个单独的底座来适应设备的垂直方向,以实现更好的散热效果,而不需要 GameCube 控制器的额外适配器。 计划的规格包括数控铝制底盘、彩色阳极氧化和各种安全标志。 Kawaii 的尺寸预计为 60x60x16mm,比 GameCube Nano 和 Short Stack 都要小。 一旦完成,该项目将发布完整的开源文件。

本文讨论了从事游戏盗版和软件修改等活动的游戏玩家中流行的各种控制台平台。 例如,PlayStation 1和2、Dreamcast和Xbox游戏机分别以其与盗版游戏的兼容性和易于修改而闻名。 作者强调,这些系统允许用户在升级的驱动器上备份和存储多个游戏。 此外,Xbox 带动了 Kodi 等媒体中心应用程序的开发,但也容易出现未经授权使用受版权保护的材料的情况。 此外,Wii、3DS 和 GameCube 等其他游戏机因其可破解性和活跃的“自制”场景而备受关注。 值得注意的是,后 Xbox 时代在某些 Xbox 型号上出现了 Alpine Linux、PMOS 和 Dillo 等进步,支持包括网页浏览、多媒体消费和通过模拟器进行复古游戏等任务。 作者对 PostmarketOS 不支持 Xbox 表示失望,但指出了社区兴趣和未来发展的可能性。 总之,本文探讨了主机游戏历史的各个方面,重点介绍了创新时期和与版权侵权相关的潜在法律问题。 尽管存在如此复杂的情况,作者还是强调了游戏行业的持续增长和活力,展示了从最近的热门独立游戏(如“Inscryption”、“Disco Elysium”和“Hades”)到经久不衰的经典游戏(如“英雄联盟”和“洞穴探险”)的例子。
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原文
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A @Wesk and Yveltal collaboration!

Last summer, while Wesk was developing the Final Destination OMEGA, he and I discussed creating a Wii micro build even smaller than the GC Nano.

The first build to ever FULLY utilize the OMEGA trim. The smallest functional Wii ever made, barely larger than the outline of the OMEGA trim itself. A literal keychain Wii!

Back then, I was imagining a more traditional form factor, with a fan, 5mm heatsink, controller ports, and micro-HDMI out. Here are some of my early CAD mockups.

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A few weeks later, I had the idea to replace the plastic shell and heatsink with a machined metal unibody. Also, I replaced the controller, A/V and power ports with magnetic pogo pin connectors, shrinking it even further. Wesk did some sweet renders of this design.

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As you can see, the regulators were still off-board at this point in time (on that triangular sub-PCB). This was all pre-undervolting and pre-Thundervolt! But just a few short weeks later, Wesk and Drew had cracked the code on Wii undervolting, and we started talking about passively cooling the Kawaii.

Somehow nearly a year passed as I worked on Wii U trim development, and then Thundervolt development. Wesk and I realized that putting Thundervolt in Kawaii was a no-brainer, even if it meant we couldn't use an FD Omega and the unit had to grow a tiny bit, from 57x57mm to 60x60mm.

Wesk took over MCAD duties and reworked the shell with new organic fins, and soon after a single magnetic pogo-pin connector.

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He also designed a dock! Originally, I anticipated using a bunch of octopus adapter cables to connect everything to the unit. But this dock will keep the Kawaii vertically oriented for optimal heat convection through the fins, and means we don't need to lug around adapters for GC controllers.

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That brings us to today! The final Kawaii shell will be machined from aluminum and anodized in a variety of gorgeous colors. The back will be laser-etched with the project logo and dope-looking fake compliance markings.

Planned specs:

  • 60x60x16mm CNC'd aluminum chassis (passively-cooled) with laser etched artwork
  • Undervolted OMEGA trim with Thundervolt
  • 12-pin magnetic pogo pin connector (MagSafe-like)
  • Internal breakout PCB for SD-USB, input protection, and video muxing
  • Dock with USB-C power input, x4 GCC controller ports, composite/component video output, & stereo audio output
  • Six acrylic windows with RGB LEDs for peak aesthetics
  • Keychain loop

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Sexy renders courtesy of Wesk:

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Just in case the 60x60x16mm size wasn't registering, here's how Kawaii compares to the GC Nano and Short Stack:
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One more thing: like the GC Nano and Short Stack, Kawaii will be fully open source once it's complete!

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