几乎所有 Nintendo 64 游戏现在都可以重新编译为本机 PC 端口
Nearly all Nintendo 64 games can now be recompiled into native PC ports

原始链接: https://www.tomshardware.com/video-games/nearly-all-nintendo-64-games-can-now-be-recompiled-into-native-pc-ports-to-add-proper-ray-tracing-ultrawide-high-fps-and-more

1996 年发布的 Nintendo 64 凭借其独特的硬件和游戏,在 2024 年继续吸引游戏爱好者的兴趣。 值得注意的是,GitHub 上的开发者 Mr-Wiseguy 引入了新的方式来体验这些经典游戏,并通过重新编译的 PC 版本改进了图形。 他的项目 N64Recomp 和 Zelda64Recomp 提供了《塞尔达传说:马吉拉的面具》的增强版本,展示了更好的视觉效果和生活质量的改进。 此前,《超级马里奥 64》等完全反编译的游戏在 2020 年带来了令人印象深刻的增强功能,例如逼真的光线追踪和模型替换功能。重新编译的端口不涉及完全反编译,但仍提供本机 PC 运行,从而提高了原始硬件的性能和准确性。 They also maintain typical PC enhancements found in emulated titles。 In essence, tools like N64Recomp combine the benefits of the original hardware and modern PC technology, offering optimal playing conditions for older games。 This not only allows these titles to stay relevant and playable in the future, but also serves as a valuable resource for preserving less-focused, yet cherished classics within the gaming community。 Moreover, recent developments include the SummerCart64, a powerful flash cart for the original console featuring full 64DD (Development Drive) support。 Additionally, numerous other homebrew games and rom hacks continue to emerge, adding to the expanding collection of playable content for Nintendo 64 owners。 Highlights include the 30-fighter Smash Remix, Peach's Fury, and a Mario 64 engine rewrite。

名为 N64 Recompiler 的工具允许用户将 Nintendo 64 ROM 转换为本机可执行文件,以便于使用和潜在的修改。 使用前需要进行拆卸和大量注释。 尽管声称是一键生成,但该过程仍然很复杂并且涉及大量工作,特别是考虑到该系统发布的游戏不到 400 款。 该工具的功能是将游戏代码转换为高级语言并重新编译,在重新编译的软件中创建嵌入式模拟器以增强功能。 虽然该概念提供了潜在的好处,例如人体工程学和兼容性,但需要进行广泛的逆向工程才能符号化和实现新功能。 围绕购买 ROM 的合法性存在争议,一些人认为首次销售原则允许购买后拥有所有权。 令人困惑的是,这些工具是否可以节省大量时间,或者仅仅提供不同的方法。 此前,静态和动态重新编译面临着诸多挑战,需要原始二进制文件和补丁的帮助才能有效实施。
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原文

Despite its 1996 release, the Nintendo 64's original hardware and games have both remained relatively hot-button in enthusiast circles here into 2024. Now, the next frontier of high-end N64 gameplay may be through recompiled PC ports instead of emulation, courtesy of Mr-Wiseguy on GitHub. Wiseguy is responsible for the release of both N64Recomp and Zelda64Recomp, a project that ports The Legend of Zelda: Majora's Mask to PC with N64Recomp's graphical and QoL improvements, as screenshotted above and highlighted by YouTuber Nerrel below.

So, what makes crazy graphical improvements like real ray-tracing, uncapped FPS, and proper ultrawide support possible for N64 games? If you've been in the Nintendo 64 enthusiast scene for a long time, you may recall the waves made when a completely decompiled Super Mario 64 PC Port dropped in 2020 and allowed for features like real ray-tracing, full model replacements, and so on. It still gets mods to this day.

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