我们正在开发一款新的《RuneScape》大型多人在线游戏。
We're working on a new RuneScape MMO

原始链接: https://play.runescape.com/4

Jagex 揭晓了第四代 MMORPG,目前暂定名为 **RS4**。该游戏使用虚幻引擎打造,是一段全新的《RuneScape》体验。故事设定在第六时代的吉伦诺,始于《RuneScape: Dragonwilds》事件以及库德拉被击败多年后的灰烬之秋。未来,游戏将逐步拓展至吉伦诺已知和未知的区域。 RS4 是一款独立作品,将与《RuneScape》、《Old School RuneScape》和《Dragonwilds》并存,并非取代其中任何一款。开发工作将结合《Dragonwilds》的技术成果与《RuneScape》长期以来的社区参与传统,重点关注玩家反馈、公平公正和永久性成长。 游戏推出仍需数年,平台、账号、会员资格、技能、战斗系统等细节将于明年确认。Jagex 提前公布该项目,旨在让玩家从一开始就参与塑造游戏的发展。

The Hacker News 的讨论主要围绕 Jagex 宣布的全新《RuneScape》MMO 展开。据称,这款游戏将在另一个独立的世界中扩展《Dragonwilds》的内容,采用虚幻引擎、现代操作方式和不同的玩法,而不是《RS3》的直接延续。 老玩家们对此既兴奋又意见不一。许多人认为,《RuneScape》的吸引力在于怀旧感、对注意力要求不高的刷取过程,以及真正靠自己获得稀有等级和强力装备的成就感。有些人希望有自动化或放置式版本,但也有人认为自动化会毁掉游戏历程和成就感。《RuneScape》还激励了不少评论者通过编写机器人和宏程序来学习编程。 怀疑者质疑 Jagex 工作室的发展历史,并提到《RS3》的 monetization、Private Equity 时期、取消的项目,以及 OSRS 在社区推动下反抗后取得的非凡成功。 defenders 则认为,近期的 OSRS 更新、更强有力的领导层以及《Dragonwilds》都证明了工作室正在改进。 有人为使用 Unreal 辩护,认为它是实现现代引擎能力所必需的;但它是否适合大型 MMO,以及能否保留《RuneScape》独特的感觉,仍存在争议。另一场漫长的旁支争论则对比了《Doom》和《Quake》的 3D 能力。更广泛地说,评论者认为,怀旧情绪、对节奏较慢的社交游戏的需求,以及更稳妥地复用已经证明成功的作品,正是人们认为 MMO 正在复兴的推动因素;但他们也在质疑这是否真的是一次真正的 resurgence。
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原文

Well, we said there was one more thing..and we meant it.

At RuneFest, we gave you the first glimpse of something we’ve been quietly working on: an entirely new RuneScape MMORPG, built in Unreal Engine and set in the world of Gielinor.


Right now, it’s rocking a working title: RS4. That isn't necessarily the name we’ll eventually settle on, but this is our fourth generation RuneScape project, so RS4 works pretty well for now.

We thought long and hard about revealing this project so early. We could have kept it behind closed doors for much longer, especially given that we are still right at the beginning of a hugely ambitious project and the game is still a few years away.

But ultimately, that didn't feel very RuneScape, or very us.

For 25 years, RuneScape has been shaped by its players. We've learned that our games are at their best when we build with you, not just for you. So we want to do that from the beginning, and that means bringing you into the development journey earlier than you might expect - sharing ideas, testing things, listening and learning as we go.

We want to build on the best of the tech development we've learned on Dragonwilds, and the best of the community co-development we've learned through RuneScape and Old School, and apply those principles to something new. And of course, as a RuneScape game, integrity and permanent progression will be central to our design principles.

A New RuneScape to sit alongside our games

Let's make one thing really clear. RS4 is not a replacement for any of our games, be it Old School, RuneScape or Dragonwilds. Those games have their own dedicated teams, exciting roadmaps and continued investment. We’ll be designing RS4 to sit alongside them as an additional way to experience RuneScape and the world of Gielinor.

In fact, we think having different RuneScape experiences can make the whole family stronger. Players may spend most of their time in one game, move between several, or discover Gielinor for the very first time through RS4. The ambition isn't to replace the RuneScape games you love. It's to make the RuneScape universe bigger.

Where does the journey begin?

RS4 will be set in Gielinor, in the Sixth Age. But we're beginning somewhere that RuneScape players have only recently started to discover - and that is Ashenfall. An area first explored in RuneScape: Dragonwilds, and a landmass to the north-east of the Gielinor.

RS4 will take place years after the events of Dragonwilds and the destruction of the Dragon Queen Kuldra. Time has passed, the world has moved on, and Ashenfall has changed with it. But Ashenfall is only the beginning.

Our ambition is for this adventure to grow far beyond Ashenfall over time, moving into places you know and love, as well as opening up new places and stories across Gielinor.

This is just the beginning

We know our incredible community and that means we’re sure you have a million questions. Which platforms? What accounts? Membership? Progression? Combat? Skills? When can you actually play it?

But, the answer right now is that it's simply not the right time, or just too early, for us to say. This isn't the full reveal – more an opportunity for us to share the beginning of something special with you.

We'll tell you much more next year about the world, the game, the team building it and, importantly, how you can start getting involved. For now, there are a few things we want you to know:

  • Our 4th MMO is now in development.

  • It's a new RuneScape MMORPG, built in Unreal Engine

  • It sits alongside RuneScape, Old School RuneScape and Dragonwilds as an independent experience

  • It will be true to our principles of integrity, permanent progression, and community driven development

  • It's set in Gielinor and begins in Ashenfall.

  • It's still a few years away, but we're telling you now because we want to build it with you.


25 years ago, RuneScape began with a world, a small team and a community that helped turn it into something far bigger than anyone could have imagined. Now we get to start another adventure together.

联系我们 contact @ memedata.com