AI 现在可以设计功能性病毒了。我们应该担心吗?
AI Can Now Design Functional Viruses. Should We Worry?

原始链接: https://spectrum.ieee.org/ai-designed-virus

斯坦福大学的研究人员成功利用基因组人工智能模型,从零开始设计了 16 种具有杀菌功能的噬菌体。这些由人工智能生成的噬菌体被证明能够感染已对天然噬菌体产生耐药性的大肠杆菌菌株——这一突破可能为针对耐药菌感染的定制化医疗开辟道路。 虽然这些人工智能设计的病毒与其天然模板约有 97% 的相似度,但它们表现出了传统工程方法无法产生的独特基因结构和行为。这表明人工智能可以有效探索进化尚未发现的新型基因组合。 然而,这一成就也引发了重大的生物安全担忧。专家警告称,同样的技术可能被滥用于制造危险的病原体。尽管目前制造功能性病毒需要大量资金、专业知识和复杂的实验室优化,但生成式生物学的迅速发展使得讨论监管问题迫在眉睫。如何在对抗致命感染的潜力与预防生物威胁之间取得平衡,仍是合成生物学未来面临的一项严峻挑战。

近期的一场 Hacker News 讨论探讨了人工智能辅助设计功能性病毒是否构成生存威胁。辩论在“拥抱 AI”的乐观主义者与担忧灾难性风险的人群之间呈现两极分化。 乐观主义者认为,恐慌情绪是“反乌托邦”媒体消费的产物。他们坚持认为,人工智能将主要用于治愈疾病和解决全球性挑战,而具备制造大规模杀伤性生物武器能力的“邪恶天才”只是虚构作品中的桥段。他们认为,当前的技术壁垒以及恶意行为者的稀缺,使得人为制造大流行病的可能性很低。 然而,批评者强调了“进攻与防御的不对称性”,指出人工智能显著降低了设计新型病原体的门槛。他们认为,合成生物学正在快速演进,使得资源较少的团体也能更容易地造成广泛危害。这些参与者批评“技术乌托邦”观点过于天真,并指出历史上的技术飞跃往往伴随着巨大的代价。忧虑者们达成共识:虽然法规(如监管 DNA 合成)十分必要,但全球缺乏协调以及生物研究固有的监管难度,导致了一个无法简单归结为“末日论”的高风险且不稳定的环境。
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原文

Sixteen viruses is not a large number. But the 16 bacteria-infecting viruses described on 6 August in Science were no ordinary specimens.

They were not fished out of a sewage outflow or dug up from a soil sample, which is where such things normally come from. They were written by a genomic language model trained on vast troves of DNA sequences. Researchers at Stanford University designed the small viruses from scratch, producing the first complete, functional genomes ever generated by AI.

And they worked. Delivered together as a cocktail, the designer viruses—known as bacteriophages, or phages—infected E. coli strains that had already evolved resistance to the natural virus they were modeled on, something a comparable mix of natural phages could not do.

The advance offers a glimpse of a future in which bespoke phage therapies are made to order to combat bacterial infections that antibiotics can no longer touch.

Phage therapies have been used to treat infectious diseases for more than a century, but the field has struggled with a combination of biological and commercial hurdles: Individual phages often kill only a narrow range of bacteria, resistance can evolve quickly, and naturally occurring phages can be difficult to patent.

AI-designed phages offer a way around some of those limitations—and Brian Hie, the Stanford computational biologist who led the new study, says collaborators have already begun asking to use their model to create phages capable of killing disease-causing bacteria, rather than targeting a laboratory strain of E. coli.

But the same AI methods also lower the technical barrier to building other kinds of biological agents on demand, including viruses with the potential to cause disease, sharpening a long-standing worry that systems developed for medicine and biotechnology could be turned, without much modification, into biological weapons.

“The question is no longer whether generative viral genome design will exist,” a pair of biosecurity experts at the Johns Hopkins Center for Health Security wrote in an accompanying commentary. “It is whether society can build oversight that allows its benefits to unfold while preventing it from enabling serious harm.”

How the Phages Were Made

Inside the phrase “designed from scratch” sits a long engineering pipeline.

The researchers used their Evo 2 foundation model, which was trained on a dataset that included more than 2 million bacteriophage genomes. But for this experiment, the researchers further focused the model on the particular kind of phage they wanted to build—a redesigned version of a much-studied bacteriophage called ΦX174—by fine-tuning it on an additional set of some 15,000 genomes from the target phage’s own relatives.

They then added computational constraints and quality-control filters to maximize the chances that the AI-generated ΦX174-like sequences would produce working phages. That process yielded 302 candidate genomes.

Seventeen of these could not be synthesized. Of the remaining 285, the vast majority still failed to infect and kill bacteria—the most basic function of any phage. Only 16 could ultimately be “rebooted,” meaning converted from synthetic DNA sequences into infectious, bacteria-killing phages.

The result shows that machines can, in fact, write functional viral genomes, albeit relatively small ones containing just 5,400 DNA letters and only 11 genes. But considering the painstaking process it took to produce those 16 working phages, it’s worth asking what exactly the AI contributed, and what would have to change before the method could yield a truly dangerous human pathogen.

“Right now, I think it would still take a lot of work,” says Hie, who holds a joint appointment at the Arc Institute in Palo Alto, California. “It would definitely require a very talented interdisciplinary team to do this at the moment,” he says—never mind the $100,000–$200,000 in DNA synthesis costs that Hie estimates the project would have cost his team if they had to pay market prices. (Twist Bioscience provided the service at a discount.)

Hie continues: “Every single virus that you want to reboot in the lab is different and has different experimental conditions that need to be optimized. It needs a lot of domain-specific expertise.” Plus, he adds, “We don’t have a sufficient understanding of how the genetic changes proposed by the AI system lead to improved pathogenicity.”

How New Are These AI-Designed Phages?

Before looking too far ahead at what AI-designed viruses might become, it’s also worth asking how much novelty these viruses actually represent.

An independent analysis of the Stanford data—led by Oliver Crook, a computational biochemist at the University of Oxford—found that the 16 viable phage genomes were on average about 97 percent identical to their ΦX174 template. Placed on a family tree, the AI-designed viruses fell inside the existing spread of phage diversity, rather than branching away from it, Crook concluded.

In other words, the model was mainly rearranging familiar genetic material into new combinations. “What we saw, at a very plain view, were brothers and sisters of the original virus,” says Crook. “They’re not fundamentally behaving in a new way or using molecular mechanisms that they didn’t before.”

Sequence novelty, however, does not tell the whole story. Several of the AI-generated phages differed from ΦX174 in their three-dimensional protein structures, growth kinetics, and infection dynamics—properties that ultimately determine how a virus behaves, notes synthetic biologist Samuel King, a graduate student in Hie’s Laboratory of Evolutionary Design and the paper’s first author.

For example, one of the designed viruses carried an unusually truncated protein that packs DNA into new viral particles. The AI had borrowed this protein from an evolutionarily distant phage and made it work on the ΦX174 genomic backbone by rewiring the surrounding DNA. Notably, an analogous gene swap had previously been shown to be nonviable when introduced into ΦX174 through conventional genetic engineering. “That’s quite a new configuration,” King says.

For Chase Beisel, a chemical engineer at the Botnar Institute of Immune Engineering, in Switzerland, and cofounder of the phage therapy company Locus Biosciences, such moments show where the real promise of AI-designed phages lies: not in conjuring viruses wholly unlike anything in nature, but in searching through combinations of genetic changes that evolution has never produced and that scientists might never think to test.

“It’s a novel way to explore sequence space and uncover new attributes,” he says. “That’s going to be really useful in the long run.”

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