我正在从 macOS App Store 下载 ColorCopy。
I'm Pulling ColorCopy from the macOS App Store

原始链接: https://www.abeautifulsite.net/posts/im-pulling-colorcopy-from-the-macos-app-store/

在 Mac App Store 上架三个月后,开发者 [Name/Author] 下架了其实用工具应用 *ColorCopy*,理由是应用可见度极低以及平台政策的限制。 这次仅靠“零营销”的实验结果惨淡:总下载量仅 85 次,总收入为 21 美元,甚至无法抵消每年 99 美元的苹果开发者费用。作者指出,App Store 的限制甚至迫使其删减功能以符合“沙盒”规则,导致产品在技术上有所退步。 作者认为“苹果税”对于独立的 Mac 开发者而言毫无价值,因此已转向通过 Polar 和 Sparkle 进行自主发行。通过脱离 App Store,开发者获得了对用户体验的完全控制权,避免了随意的审核流程,并能与用户建立直接联系。 作者主张,既然无论在哪个平台,Mac 开发者都必须自己负责引流,那么向苹果支付费用以换取入驻“围墙花园”就显得毫无意义。他们现在提倡将自主发行作为 Mac 软件更优越的模式,相比 App Store,这种方式能提供更高的自由度和效率。

开发者 Cory LaViska (claviska) 近期将其工具应用 *ColorCopy* 从 Mac App Store 下架,原因在于他发现该应用带来的流量微不足道。此举在 Hacker News 上引发了关于苹果平台价值的热烈讨论。 许多用户认为 App Store 所承诺的“可发现性”不过是一个神话,并指出苹果主要推广的都是已成名的应用或采用激进订阅制的应用。批评者将 App Store 称为独立开发者的“死胡同”,认为高额佣金和客户关系的流失是其主要弊端。替代分发模式(如 Homebrew 或官网直接下载)的支持者则表示,这些方法能更好地促进社区参与并保持自主性。 反之,也有评论者对这一实验的前提提出质疑,指出工具类应用市场早已饱和,若缺乏营销,尤其是在产品与操作系统内置功能竞争的情况下,仅仅在商店上架很难取得成功。归根结底,这场争论凸显了开发者对苹果生态系统日益增长的挫败感,也进一步激发了人们对更开放的软件分发渠道以及减少对 App Store 限制性准入依赖的渴望。
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原文

• 3 min read

I launched ColorCopy on May 18. It was my second macOS app, but the first one I launched on the Mac App Store. Today, I decided to pull it.

ColorCopy Pro's listing on the Mac App Store

The app isn't a new idea, but it bakes four color tools into a single menu bar app: an eyedropper, a color picker, a palette manager, and a contrast checker, each one a hotkey away.

I made it available for free, with a one-time in-app purchase to unlock unlimited use. No subscription, no recurring fees. It's simple, stable software with the lowest possible barrier to entry…exactly the kind of utility the App Store seems made for.

I wasn't sure what to expect, so I ran an experiment to answer some questions:

Is there any real benefit to having your Mac app on the App Store? Is the Apple tax worth it? Will customers just come flooding in?

For ColorCopy's release, I did zero marketing. No Product Hunt launch. No Hacker News post. The only things I published were this blog post and a tweet. If the App Store delivers on its promise of discoverability, that should be enough to see some kind of traffic…right?

You be the judge. In nearly three months on the App Store, ColorCopy got a little over 1,000 impressions, 149 product page views, 85 first-time downloads, three in-app purchases, and $21 in proceeds. Not per day. In total.

ColorCopy's all-time App Store analytics: 85 first-time downloads, 1.06K impressions, 149 product page views, 3 in-app purchases, and $21 in proceeds

Broken down over 81 days, that averages out to:

  • 13 impressions per day
  • 1.8 product page views per day
  • 1 download per day
  • 0.04 in-app purchases per day (about one per month)
  • $0.26 in proceeds per day

Extrapolated to 12 months, ColorCopy would have earned about $95…not even enough to cover Apple's $99 annual developer fee.

If discoverability isn't a part of the App Store deal, what exactly is the benefit? Why limit your Mac app to the sandbox?* Why spend hours in App Store Connect filling out metadata, screenshots, and localization information? Why wait an arbitrary number of days for someone to review your app with the consistency of a coin flip?

It doesn't seem worth it for Mac developers.

As of today, ColorCopy is self-distributed and sold through Polar (the new Stripe, which I highly recommend). This is the same way I sell TongueType, which makes pretty much everything easier on my end: one dashboard, real customer relationships, no finicky review process, and updates ship the moment they're ready.

The move required swapping out in-app purchases from StoreKit to Polar, and updates now ship through Sparkle instead of the App Store's built-in update mechanism. Both are tried and true solutions for self-distributed Mac apps.

To be fair, you can't really do this on iOS. Most users aren't jailbroken…walled garden and all. But on Mac, where self-distribution is still a first-class option, there seems to be zero incentive to be in the App Store, especially if you're counting on discoverability.

In three months, the App Store sent me barely a trickle of customers. Had I marketed the app myself, the traffic would have flowed the other way. I would've been sending my customers to Apple and paying a tax for the privilege.** Self-distribution gives me the freedom and control over my apps that the App Store's sandbox never will.

If it's on me to drum up all of my own traffic, I'm going to send it to my own website.


*I originally used a third-party library for the eye dropper because NSColorSampler is meh, but the sandbox forbids it so I was forced to remove it. Yes, I had to make my app shittier in order to put it on the App Store.

**I fully acknowledge this may not be the case for every app, but it was my experience and worth sharing. Your mileage may vary.

Aside: ColorCopy was available in 10 languages on the App Store. For some reason, the listing always showed FR as its primary language (it wasn't). The app is available in many languages, including English.

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