I don't know Rust.
These days I barely open my full IDE — pre-AI I was doing thousands of commits a year, and now I mostly live in its commit and diff view, one of the few things heavy enough to make me wait for a JVM to start.
So Kyde is just that. A fast native commit and diff code editor — a Git client for macOS, Linux and Windows.
~120fps scrolling a 37k-line package-lock.json — viewport virtualization + off-thread highlighting.
- Fast. Native GPU rendering, low latency. 120fps even on large files.
- Familiar. A tuned dark theme so it feels at home to anyone who's lived in a modern IDE.
- Side-by-side diff with word-level highlighting and a center gutter to stage/revert hunks —
git add -p, made visual. - Open a folder and edit with tree-sitter highlighting.
- gpui (Apache-2.0) — Zed's native, GPU-rendered GUI framework. No web, no Electron.
- git, shelled out. No libgit2.
- similar (Apache-2.0) — line and word diffing.
Built from scratch on gpui, borrowing patterns from existing editors but not their code.
A hand-tuned dark palette, configurable at runtime via ~/.config/kyde/theme.json.
- Landing view when no project is open: searchable recents with branch + path, persisted to
~/.config/kyde/projects.json. - Open / New Project via the native folder picker.
- Folder tree — expandable, resizable, file-type icons, git-status colors.
- Text editor — selection, undo/redo, copy/cut/paste, Tab/Shift-Tab indent, ⌘-backspace, line numbers, current-line highlight, IME, auto-save.
- Find & replace —
⌘Ffind (⌘G/⇧⌘Gto cycle),⌘Rreplace. - Editor tabs that scroll and follow the active file.
- Image preview for PNG/JPG/GIF/WebP.
- Syntax highlighting via tree-sitter, installed on demand from a built-in Language Plugins manager. Packs: TypeScript/TSX, JavaScript, Rust, JSON, Markdown, Shell, CSS, SCSS, YAML, TOML, Python, HTML, Go, R, LaTeX — plus always-on
.envand.gitignorehighlighters, and a Font preview plugin. Each pack is also a Cargo feature, so a build can ship only the grammars it wants (details). - Code folding for grammar-backed languages.
- Markdown preview — a live rendered pane alongside the editor.
- Commit view: changed-files list + an editable side-by-side diff — base on the left, live working copy on the right, both highlighted.
- Stage / revert per hunk from the center gutter, or whole files; commit via the message box.
- Rollback in a native window — checkbox tree, optional deletion of added files, right-click for diff.
- Push when ahead of upstream (status-bar button + context menu).
- Branch switcher — searchable tree,
/as folders, Recent / Local roots. - File management from the tree — New File, Rename, Delete (with confirm).
- Go to File (
⌘⇧O/⌘P) and Find Action (⌘⇧A) fuzzy finders. - Find in Files (
⌘⇧F) — full-text content search across the repo (git grep), jump straight to a match. - Scratch files — throwaway buffers under a "Scratches" folder.
- Breadcrumbs in the status bar.
- Islands layout — rounded panels, draggable dividers, activity rail, native title bar (double-click to zoom), status bar.
- Native menu bar — Settings, FPS monitor toggle, Quit.
- App icon from the bundled logo.
- WebStorm / VSCode presets with per-action overrides in
~/.config/kyde/keymap.json. - Onboarding keymap picker on first launch, reopenable via Settings.
- Install shell command — optionally symlinks
kyinto~/.local/bin. No shell-rc editing, no sudo.
Grab the latest build for your platform from the Releases page.
macOS — download kyde-macos.zip, unzip, and drag Kyde.app to /Applications. The app isn't code-signed yet, so the first launch is blocked by Gatekeeper — right-click it and choose Open (once), or clear the quarantine flag:
xattr -dr com.apple.quarantine /Applications/Kyde.appLinux — download kyde-linux.AppImage, make it executable, and run it:
chmod +x kyde-linux.AppImage
./kyde-linux.AppImageWindows — download kyde-windows.zip, unzip, and run kyde.exe.
Or build from source — see Build. On macOS, ./scripts/bundle-macos.sh produces dist/Kyde.app you can drag to /Applications.
Launch with no arguments for the Projects view, or point it at a repo:
cargo run -- /path/to/repoFirst-run setup offers to install a ky shell command (a symlink into ~/.local/bin — no shell-rc editing, no sudo); leave it ticked and you can open Kyde from any terminal:
ky # Projects view
ky /path/to/repo # open a repo directlyDefault shortcuts (WebStorm → VSCode):
- Go to File:
⌘⇧O→⌘P - Find Action:
⌘⇧A - Find / Replace in file:
⌘F/⌘R - Save:
⌘S - Commit:
⌘K→⌘⏎ - Commit view:
⌘9→⌃⇧G - Browse view:
⌘1→⌘⇧E - New Scratch:
⌘⇧N - Settings:
⌘,
Needs Rust 1.96+ and (on macOS) Apple's Metal Toolchain, which gpui uses to compile its shaders — if a clean machine errors with "missing Metal Toolchain", run xcodebuild -downloadComponent MetalToolchain.
cargo build --release # full — every language grammar baked in (default)
cargo test # logic, perf guards, and headless-gpui smoke testsEach language pack is a Cargo feature, so unused grammars can be dropped from the binary entirely (smaller image + resident RAM):
cargo build --release --no-default-features --features rust,json,tomlLarge files stay smooth via viewport virtualization (only on-screen rows are shaped each frame) and async highlighting (big files open instantly as plain text, then highlight off-thread). A 37k-line package-lock.json scrolls at ~120fps.
Guarded by perf_* time-budget tests, headless-gpui smoke tests (render every screen, fail on any panic), and a toggleable on-screen FPS monitor.
- Prebuilt releases are macOS-only. I develop on macOS and wouldn't actively test Linux/Windows, so I only ship a signed + notarized macOS build rather than binaries I can't stand behind. The code itself is cross-platform — gpui runs on all three, and Linux/Windows packaging already exists in
scripts/(just unwired from the release). Re-enabling them is a good first issue for a contributor who runs those platforms. Until then, Linux/Windows users cancargo build --release. - No soft-wrap or caret-follow scrolling yet. The editor uses a flat
String; a rope-based buffer comes later for very large edits. - File watching currently refreshes on focus only. Live updates will likely use
notify.
If you open a PR, please be kind — explain the idiomatic way, don't just dunk on my .clone()s. I'll read every comment and quietly Google what a lifetime is.
If the feature adds a lot of bloat, it should be a plugin.







