USTPS means UDP Speedy Transmission Protocol Secure.
USTP-Secure keeps USTP on UDP and adds packet-level AEAD encryption/authentication.
USTPS does not implement congestion control. If the network is congested, USTPS does not try to slow itself down like TCP. It is intentionally speed-first and UDP-like in that respect.
Status: Beta
USTPS is no longer just a proof of concept. It is currently in the Beta phase.
USTPS can be used for many kinds of applications and transports.
This repository, however, is focused specifically on streaming over USTPS.
- Built with
CodexusingGPT-5.4 (Low). - Verified without freezing at
--loss 33. - Test path:
Brazil -> Canadawith about140msRTT.
- Transport remains UDP (no TCP tunnel)
- AEAD ciphers:
chacha20(ChaCha20-Poly1305)aes-256-gcmaes-128-gcm
- AEAD is mandatory in USTPS (no plaintext mode)
- No static PSK is used.
- Each client performs an X25519 key exchange when it joins.
- Each client gets a separate ephemeral AEAD session key.
- Servers support multiple clients.
- If
--cipheris set on the server, the server uses that exact cipher. - If
--cipheris omitted or set toauto, the server uses the cipher requested by the client. - Clients reject unexpected cipher negotiation.
- TOFU (Trust On First Use) is enabled on the client to detect unexpected server key changes after the first connection.
- The server keeps a persistent X25519 host key in
~/.ustps_host_keyby default so TOFU remains stable across reconnects and restarts. - A normal server restart does not change the host key.
- Use
--regen-keyon the server only when you intentionally want to rotate that host key.
UST1meansUDP Speedy Transmission Protocol, version 1.USS1meansUDP Speedy Secure, version 1.- In USTPS,
UST1is the inner transport packet format. - In USTPS,
USS1is the outer secure AEAD envelope format. - So, before decryption you normally see
USS1, and after decryption the inner payload normally begins withUST1.
- USTPS is reliable over UDP, but it is unordered by design.
- USTPS does not implement congestion control.
- Packets carry both a transport
seqand an application-facingstream_pos. seqis used for ACK, loss detection, and retransmission.stream_postells the application where the payload belongs in the logical byte stream.- The receiver accepts out-of-order packets immediately instead of blocking delivery behind one missing packet.
Example:
- Physical arrival:
1 2 3 5 6 - Packet
4is missing, so the receiver buffers the gap information and sendsRETRANSMIT_REQUESTfor4. - Packets
5and6are still accepted immediately. - When packet
4arrives later, the application can reconstruct the logical order by usingstream_pos, not by trusting arrival order.
- USTPS uses selective retransmission, not Go-Back-N.
- Every unique
DATApacket is ACKed individually. - Missing packets trigger
RETRANSMIT_REQUESTonly for the missingseq. - The sender keeps sent packets in a retransmission buffer until ACKed.
- RTO also exists as a fallback if explicit retransmission requests are delayed or lost.
- Only the missing packets are retransmitted.
- TCP has transport-level Head-of-Line blocking: if one segment is missing, later data in the same byte stream cannot be delivered to the application yet.
- USTPS does not do that at the transport layer.
- A missing packet does not stop later packets from being received, ACKed, buffered, or passed upward.
- That is why USTPS can physically observe flows like
5, 6, 4, 7, 8while still preserving enough metadata for the application to rebuild the logical order if it wants ordered output.
Important:
- If your final application output is a strict ordered byte stream, then reordering still has to happen somewhere above USTPS.
- In that case, the application layer may still choose to wait before emitting bytes, but that waiting is an application behavior, not transport-level HoL blocking inside USTPS itself.
- Treat USTPS as a reliable unordered datagram transport with stream position metadata.
- Do not assume packet arrival order is the real stream order.
- Use
stream_posto rebuild ordered output when your application needs a byte stream. - If your application can consume unordered chunks directly, you can process payloads immediately and avoid ordered buffering entirely.
- If your application needs ordered output, keep a reorder buffer keyed by
stream_posand release data only when the required positions are available. - Do not rebuild ordering by
seq; useseqonly for transport reliability logic.
- TCP: TCP is reliable and ordered, but that ordering is enforced by the transport itself. A single missing segment blocks later data in the same stream.
- TCP with multiplexing above it: Even if an application multiplexes many logical channels over one TCP connection, loss in the underlying TCP byte stream still blocks progress behind the gap.
- QUIC: QUIC removes cross-stream HoL blocking between different streams, which is a big improvement over TCP for multiplexed applications.
- QUIC stream behavior: Inside one individual QUIC stream, ordering is still enforced. Missing data in that stream blocks later bytes for that same stream.
- USTPS:
USTPS does not enforce ordered delivery at the transport layer. It accepts later packets without waiting for earlier missing ones, and relies on
stream_posmetadata if the application wants to reconstruct ordered output. It also does not attempt congestion control; when the network is congested, USTPS does not intentionally back off like TCP.
python3 server.py \
--peer-port 0 \
--bind-ip 0.0.0.0 \
--bind-port 40001 \
--video "<HLS_URL_OR_LOCAL_FILE>" \
--cipher chacha20If you want custom ffmpeg encoding/transcoding parameters instead of the default copy mode, use --video-parameters.
Example:
python3 server.py \
--peer-port 0 \
--bind-ip 0.0.0.0 \
--bind-port 40001 \
--video "<HLS_URL_OR_LOCAL_FILE>" \
--video-parameters "-c:v libx264 -preset veryfast -b:v 2500k -c:a aac -b:a 128k -mpegts_flags +resend_headers" \
--cipher chacha20Behavior:
- without
--video-parameters: uses-c copy -mpegts_flags +resend_headers - with
--video-parameters: uses exactly what you passed instead of the default copy settings
--losssimulates outbound packet loss on the server side for testing recovery behavior.- Value range:
0to100 - Example:
python3 server.py \
--peer-port 0 \
--bind-ip 0.0.0.0 \
--bind-port 40001 \
--video "<HLS_URL_OR_LOCAL_FILE>" \
--cipher chacha20 \
--loss 40--loss 0means no simulated loss.--loss 40means the server randomly drops about 40% of its outbound packets before they leave the process.- This is useful for validating:
- retransmission behavior
- gap detection
- ACK/NACK handling
- playback resilience under controlled packet loss
- In normal real-world usage, leave
--lossat0.
python3 client.py \
--peer-ip <SERVER_IP_OR_DOMAIN> \
--peer-port 40001 \
--bind-ip 0.0.0.0 \
--bind-port 0 \
--output-mode tcp \
--tcp-host 127.0.0.1 \
--tcp-port 1238 \
--cipher chacha20Notes:
- The default playout/reorder delay is now
350ms. - The client stores the first seen server X25519 public key in
~/.ustps_known_hosts.json. - If that key changes later, the client aborts with a TOFU mismatch error instead of silently trusting the new key.
- If you intentionally rotated the server host key, run the client with
--regen-keyto allow replacing the stored TOFU key after interactive confirmation. - TOFU entries are stored per
<peer-ip-or-domain>:<peer-port>, so a different server at a different address/port is treated as a different host identity.
--udp-unordered-liveis dangerous and generally not recommended for normal media players.- In that mode, payloads are forwarded immediately in raw arrival order.
- If a packet is retransmitted later, a generic player may treat that recovered payload as if it were a brand-new frame or packet instead of late data that belongs earlier in the logical stream.
- That can cause visible corruption, duplicated playback artifacts, decoder confusion, or unstable playback.
- For normal player compatibility, prefer local
TCPoutput or ordered UDP output with a reorder buffer.
VLC:
- USTP: reliable UDP transport, no encryption by default.
- USTPS: same UDP transport plus AEAD encryption/authentication per packet.
- Client exits with explicit error if no valid encrypted packets are received (server offline or handshake failed).
USTPSInternet-Draft:https://datatracker.ietf.org/doc/draft-x1co-ustps/
USSH: a shell/remote terminal protocol implemented fully from scratch on top of USTPS:https://github.com/x1colegal/USSH