```1D 象棋```
1D Chess

原始链接: https://rowan441.github.io/1dchess/chess.html

## 1d-Chess:一个简化的挑战 1d-Chess是一种在单线上进行的象棋变体,只有三个棋子:国王、骑士和车,并具有简化的移动规则。国王移动一格,骑士跳两格,车在直线上移动任意距离。 目标仍然是将军绝杀——使对手的国王无法逃脱。然而,可以通过僵局、三次重复局面或材料不足(仅剩国王)来达成和棋。 尽管简单,1d-Chess却提出了一个令人惊讶的挑战。该游戏最初由马丁·加德纳描述,提出了一个引人入胜的问题:在完美对弈的情况下,白方能否强行击败人工智能?一个建议的开局序列(N4 N5, N6 K7, R4 K6, R2 K7, R5++)暗示了隐藏在这种极简版象棋中的战略深度。

Hacker News 新闻 | 过去 | 评论 | 提问 | 展示 | 工作 | 提交 登录 一维棋 (rowan441.github.io) 57 分,由 burnt-resistor 发表于 53 分钟前 | 隐藏 | 过去 | 收藏 | 6 条评论 帮助 bbx 5 分钟前 | 下一个 [–] 哦,很有意思。即使有这些限制,也有很多变种,似乎只有一个会导致白方获胜。 asibahi 12 分钟前 | 上一个 | 下一个 [–] 这真不错。顺便说一句,实际上有一种一维游戏,它是地球上最受欢迎的游戏之一:西洋跳棋。 schmeichel 15 分钟前 | 上一个 | 下一个 [–] 终于有一个我能理解的象棋版本了。谢谢。 sieste 11 分钟前 | 上一个 | 下一个 [–] 我花了可耻的次数才赢。 tkapin 20 分钟前 | 上一个 | 下一个 [–] 不错!:) naorz 38 分钟前 | 上一个 [–] 很有趣,喜欢! 指南 | 常见问题 | 列表 | API | 安全 | 法律 | 申请 YC | 联系 搜索:
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原文
1D-Chess

1d-chess is a new variant where you can play the beautiful game without all those unneccessary and complicated extra dimensions. Play as white against the AI. You might initally find it more difficult than expected, but assming optimal play, is there a forced win for white?

Mouse over to reveal answer: Try this line: N4 N5, N6 K7, R4 K6, R2 K7, R5++

Rules

There are three pieces in 1d-chess:

King:

Can move one square in any direction.

Knight:

Can move 2 squares forward or backward. (jumping over any pieces in the way)

Rook:

Can move in a straight line in any direction.

Win by checkmating the enemy king. This occurs when the enemy king is in check (under attack by one of your pieces) and there are no legal moves for the opponent to get their king out of check.

Careful! A draw can occur if:

  • A player is not in check and there are no legal moves for them to play (Stalemate)
  • The same board position is repeated 3 times in a game. (3 Fold Repetition)
  • There are only kings left on the board, thus it is impossible to checkmate the opponent (Insufficient Material)

Credits

This chess variant was first described by Martin Gardner in the Mathematical Games column of the July 1980 issue of Scientific American
See The column on JSTOR

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