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原始链接: https://news.ycombinator.com/item?id=39651926
讨论图 4 中概述的限制,特别是由于“非辐射弛豫过程”的存在而与传统数字技术相比可实现的计算效率,与同类技术相比,这似乎显着限制了集成非线性光学电路的速度和功能 在传统 CMOS 架构中设计的电路。 分析这些限制对于未来旨在推进利用这些技术的实用全光计算平台的开发的影响。
在前面讨论的论文中,利用集成非线性光学电路实现计算效率的局限性主要与称为“非辐射弛豫过程”的现象有关,与相应的数字电路相比,这种现象会导致显着的损耗和功能下降 在传统 CMOS 架构内构建。 这些损耗机制的产生是由于在整个非线性光电路中光信号的操作和传输期间与材料吸收特性、能级和寿命特性相关的问题。 如图 4 所示,在利用这些技术实施全光计算方法时,这最终会导致可实现的工作频率和功能密度低得多。
此外,这一限制凸显了在开发实用全光计算系统方面的一些实际影响和仍然存在的挑战。 具体来说,它强调了在以下领域持续改进的至关重要性和相关性:
1. 材料选择和优化,以提高非线性光学响应效率并减少与非辐射弛豫过程相关的损耗。
2. 开发替代耦合策略,以最大限度地减少能量损失并通过非线性光路提高光信号的整体传输效率。
3. 优化电路拓扑和设计,以最大化操作带宽并促进增加功能密度。
此外,本研究中发现的局限性强调了持续需要探索将非线性光学电路集成到现有和新兴数字基础设施中的替代方法,特别是随着对更高计算效率和提高能源效率的日益增长的需求给高技术领域带来了压力。性能计算。 通过识别这些限制并探索新颖的解决方案来规避它们,非线性光学领域的科学家和工程师可以帮助推动实用全光计算系统的开发,该系统能够提供相对于可比较的数字方法相当或更好的计算能力,同时提供 显着提高能源效率和性能可扩展性的额外好处。
What they actually built was a 2-bit wide machine with one instruction. No, they can't run Doom, which they mention a lot.
There's a lot of hand-waving about memory, around page 10. They seem to have used a delay line, which is very slow; you have to wait for the bits you want to come around. That's been a classic problem with photonics. You can build gates, which is nice for switching packets, but how do you store data?
Much of the architectural discussion is about what you can do if memory is mostly ROM. They talk about fast-read, really slow write memory. Here's an article about building something like that.[2] It's a clunky technology. Writing involves on-chip heaters and switching memory cells back and forth from amorphous to crystalline. There's a long history of forgotten devices like that - photochromic memory, UV-erasable EEPROMS, rewritable DVDs, Ovonics, etc. All were superseded by something with better read-write properties.
The underlying device technology is not theirs. It's from the Cornerstone project.[1]
[1] https://www.mdpi.com/2076-3417/10/22/8201
[2] https://www.nature.com/articles/s41377-023-01213-3
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