第一个无法穿过自身的形状
First convex polyhedron found that can't pass through itself

原始链接: https://www.quantamagazine.org/first-shape-found-that-cant-pass-through-itself-20251024/

Steininger和Yurkevich两位研究人员着手解决识别“Nopert”形状的问题——那些*无法*形成“Rupert隧道”(一种阴影配置,其中一个形状的阴影完全包含另一个形状的阴影)。他们的做法是系统地消除“参数空间”内的可能方向。 他们的“全局定理”允许根据阴影超出另一个阴影的程度来排除*一系列*方向。然而,微小的调整可能只会产生非常小的排除区域,从而可能遗漏Rupert隧道。为了解决这个问题,他们开发了一个“局部定理”,专注于特定的阴影顶点。如果三个边界顶点形成一个包含阴影中心的三角形,那么*任何*轻微的重新定向都会将至少一个顶点推到外面,从而防止形成隧道。 在搜索现有形状并发现没有一个能够始终通过测试后,他们创建了一个算法来*设计*一个Nopert。这最终产生了“Noperthedron”,一个由150个三角形和15个边组成的形状,证明了这种形式是存在的。

## 首个非鲁珀特多面体被发现 一种新的多面体被发现,名为“诺珀特hedron”(“Rupert”和“nope”的组合),它是第一个无法穿过自身副本的凸形体。这解决了源于17世纪莱茵河畔鲁珀特亲王关于一个立方体是否能穿过另一个立方体的长期数学难题。 虽然已知球体无法穿过自身,但它们不是凸多面体——这是最初猜想的重点。诺珀特hedron独特的几何形状,具有微妙倾斜的顶点,阻止了这种穿过。 这项发现建立在数学家Tom7之前的工作基础上,他曾试图使用截角立方体来证伪该猜想。这一发现强调了看似抽象的数学探索如何带来有趣的结果,并可能在未来产生意想不到的实际应用。现在可以获取诺珀特hedron的3D打印STL文件。
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原文

Suppose you choose an orientation for your two shapes, and the computer tells you that the second shadow sticks out past the border of the first shadow. This rules out one point in the parameter space.

But you may be able to rule out much more than a single point. If the second shadow sticks out significantly, it would require a big change to move it inside the first shadow. In other words, you can rule out not just your initial orientation but also “nearby” orientations — an entire block of points in the parameter space. Steininger and Yurkevich came up with a result they called their global theorem, which quantifies precisely how large a block you can rule out in these cases. By testing many different points, you can potentially rule out block after block in the parameter space.

If these blocks cover the entire parameter space, you’ll have proved that your shape is a Nopert. But the size of each block depends on how far the second shadow sticks out beyond the first, and sometimes it doesn’t stick out very far. For instance, suppose you start with the two shapes in exactly the same position, and then you slightly rotate the second shape. Its shadow will at most stick out just a tiny bit past the first shadow, so the global theorem will only rule out a tiny box. These boxes are too small to cover the whole parameter space, leaving the possibility that some point you’ve missed might correspond to a Rupert tunnel.

To deal with these small reorientations, the pair came up with a complement to their global theorem that they called the local theorem. This result deals with cases where you can find three vertices (or corner points) on the boundary of the original shadow that satisfy some special requirements. For instance, if you connect those three vertices to form a triangle, it must contain the shadow’s center point. The researchers showed that if these requirements are met, then any small reorientation of the shape will create a shadow that pushes at least one of the three vertices further outward. So the new shadow can’t lie inside the original shadow, meaning it doesn’t create a Rupert tunnel.

If your shape casts a shadow that lacks three appropriate vertices, the local theorem won’t apply. And all the previously identified Nopert candidates have at least one shadow with this problem. Steininger and Yurkevich sifted through a database of hundreds of the most symmetric and beautiful convex polyhedra, but they couldn’t find any shape whose shadows all worked. So they decided to generate a suitable shape themselves.

They developed an algorithm to construct shapes and test them for the three-vertices property. Eventually, the algorithm produced the Noperthedron, which is made of 150 triangles and two regular 15-sided polygons. It looks like a rotund crystal vase with a wide base and top; one fan of the work has already 3D-printed a copy to use as a pencil holder.

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