在Steam聊天中发送一张贴纸,消耗了一个月的手机流量。
Trying to send a sticker in Steam Chat burned through a month of mobile data

原始链接: https://old.reddit.com/r/Steam/comments/1m000kp/trying_to_send_a_sticker_in_steam_chat_burned/

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## Steam 数据使用与界面问题 - 总结 Reddit上的一篇帖子引发了Hacker News上关于Steam Chat数据使用过多的讨论——具体来说,一位用户发送一个贴纸就消耗了一个月的移动数据。这导致了对Steam性能更广泛的抱怨,特别是商店加载速度慢的问题。 用户推测问题源于臃肿的前端代码(使用React构建)以及优化不良的资源,例如图片和视频。一些人指出,即使在最近重建之前,Steam界面也一直存在性能问题,并认为Valve更注重功能而非效率。另一些人则认为Steam庞大的代码库和相对较小的开发团队可能导致了这些问题。 讨论还涉及Valve的商业行为,包括不受监管的CS:GO皮肤赌博市场,以及尽管技术进步使移动游戏可行,但Valve似乎缺乏对移动优化的关注。尽管Steam仍然占据主导地位,但用户担心停滞不前以及对带宽问题的响应不足。
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