宁比铁路 (Níngbǐ tiělù)
NIMBY Rails

原始链接: https://store.steampowered.com/app/1134710/NIMBY_Rails/

## NIMBY 铁路:抢先体验总结 NIMBY 铁路是一款雄心勃勃的交通模拟游戏,旨在打破类型惯例,拥有巨大的地图、复杂的轨道布局和精密的列车时刻表——本质上模糊了游戏和设计工具之间的界限。开发者启动抢先体验是为了验证他们的概念,并受益于社区反馈,同时实施大量功能。 目前游戏可完整游玩单人及多人模式,专注于沙盒游戏体验。未来的开发将增加玩家建造具有游戏效果的建筑物、高级信号系统、施工的政治后果(“NIMBY主义”)、改进的人口/需求模型、程序化生成以及强大的模组支持等功能。 开发以季度为单位进行重大更新,开发者优先考虑质量而非固定发布日期。他们通过 Steam 论坛、Discord 和 Steam Workshop 与社区积极互动,重视玩家反馈以塑造游戏方向。完整发布时计划小幅提价。

这个Hacker News讨论围绕着Steam上的游戏“NIMBY Rails”,一个城市/铁路建设模拟器。玩家似乎很喜欢这款游戏,一位评论员提到在游戏中绕过规划限制的满足感——这对于城市规划领域的人来说很有共鸣。 一个关键的功能请求是:一种允许玩家轻松扩展*现有*真实铁路网络,而不是手动描绘它们的方式。另一位用户建议一个类似的、可能更吸引人的变体,专注于自行车道。 对话还包括对游戏持续开发的积极反馈,以及关于通过Wine在macOS上兼容性的问题。总的来说,这个帖子显示了对“NIMBY Rails”的积极评价,并突出了潜在的改进领域。
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原文

What the developers have to say:

Why Early Access?

“NIMBY Rails is both our most personal, and most ambitious game. After playing thousands of hours of transportation simulation games, we were left wondering what could happen if some of the traditional limits of the genre didn't exist: in map sizes, track layout complexity, or train scheduling. NIMBY Rails was born out of the desire of playing a game without these limits. Of wanting to blurry the lines between a game and a real world design tool.

The result is unconventional and risky. Early Access will help the development of the game by proving our concept in front of wide audience. There are still many interesting features left to implement, test and polish. Early Access will both give us the extra time, and the feedback from a community, to make the best possible game.”

Approximately how long will this game be in Early Access?

“We work on delivering a solid major version every quarter or so, with both major new features and a myriad of small enhancements and QoL improvements. This pace of development has worked very well for the first year of Early Access. The roadmap is now certainly shorter than at launch, but we prefer to not put a definite release date on its completion, and we would rather push the final release date down the line, and stay in Early Access, than impose a hard deadline on its development.”

How is the full version planned to differ from the Early Access version?

“Here's a high level roadmap of the planned, pending features. A lot of items formerly in this list have been completed during the first year of EA. But some may not make it to game in the end.
  • Player-built buildings with gameplay influence
  • Real time based, fixed timelines for trains
  • Linked, complex, programmable signaling
  • NIMBYism: your construction choices have political consequences
  • Public work contracts
  • Better real-world population influence on traffic demand, and non-population influence
  • Procedural building generation
  • Ruleset modding
  • Freeform train composition at the player UI level, not just in mods

What is the current state of the Early Access version?

“The game is fully playable, both as offline single player and as cooperative multiplayer. All areas of the gameplay as described in the store description are present starting from the first public version. But keep in mind it leans heavily on the sandbox aspect, lacking in more guided gameplay features like a campaign mode.”

Will the game be priced differently during and after Early Access?

“There will be a small price increase after Early Access.”

How are you planning on involving the Community in your development process?

“We will regularly publish new versions, documenting the development process, gameplay changes and additions, for our community to play. The feedback we get from our players will be invaluable to steer the development of the game. The developer is active in the Steam forum and in our own Discord server and directly answers questions from players. We are also supporting Steam Workshop mods from day 1 and we can't wait to see what train designs, tracks and buildings modders come up with.”
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